Forum Overview :: ICJ's Necrotic Drift
 
Hey ICJ! Questions and a Proposition by Mischief Maker 11/20/2007, 6:14pm PST
So I was down at tigsource and a pretty new cRPG with an extraordinarily high price tag prompted a spirited discussion over how pretty much all cRPGs take place in the same plot and setting which I call "Samurai Tolkien" and in the discussion some guy said something about how most nonhumans in fantasy games aren't like a different species but just a different culture and you'd be just as well off making them all humans with fleshed out cultures instead of different races. My response was:

Mischief Maker wrote:

Piffle, Lord Rocket, you lack imagination. You can certainly create a non-human race in a fantasy realm that’s more than just humans with pointy ears. Here’s an idea off the top of my head and if any indie developers here want to run with it, gawd bless ya!

Deep under the earth a hive of sentient insects live, unconcerned with matters of the surface. But lately more and more humans have been climbing deep into caves and attacking outposts of your hive with fire and magic. The queen wants to know the source of these attacks so she creates a small brood of mimics that can take the shape and memory of any human who the hive has properly digested. The reason the queen only creates a small brood is because she needs the majority of her nutrients to protect against the predation of rival queens.

Your character would proceed to the overworld, have skills, use weapons, and go on worldly quests. Secretly this character would have hidden insect abilities like their jaw would split in half into deadly mandibles or could climb walls like an ant but the queen doesn’t allow you to use these in public.

Save points would be hidden holes where you could crawl back down to an outpost of the hive and secrete your memories for the use of the whole brood. If you die, an identical brood member with all your last secreted skills and memories crawls out, devours your corpse, and takes your equipment.

And while you would seem like a traveling adventurer, your loyalty lies utterly with the queen without any sense of morality or individuality. So say the local king sends you to save the princess who has been kidnapped and offered as a sacrifice to a dragon. You could succeed in saving the princess and she would throw her arms around you and swear her undying love for you, but the hive queen would order you to bring her to the hive to be digested and you would take her to a save hole where skttering workers would carry her screaming into the depths.

Then next chapter you would play a mimic of the princess being escorted by the adventurer mimic back to her grateful father to gather information for the queen from a better position. Say the real princess was an enchantress of some skill, the mimic would have some of that magic ability in addition to the swordplay skills the brood learned from the previous adventurer. You would upgrade human skills only by digesting a human with a higher skill level than the brood presently possesses. As you complete objectives, the queen would reward your brood by granting them nutrients that could be spent on improving your insect abilities or buying new ones.

And in the end, when the mystery is solved and the hive is saved, your brood returns to the depths and has the honor of having their brains eaten by the queen herself while next generation’s larvae devour your remains.

There, perfectly playable fantasy setting with genuinely inhuman PCs.


And then talk started getting floated about actually making a game based off that concept, but people were saying it would at best take until fall to get a workable engine built to say nothing of the sound and graphics and I was all, "Fuck that shiznit I could have the entire text portion of the game done by the end of christmas break!" Which naturally pushed my mind in the direction of text adventures.

Now one of my favorite RPGs of all time is Dragon Wars, which had practically no graphics to speak of and relied on text alone to create fantastic locations. So I was wondering if there are any engines around these days that work like that, very basic controls, bare-bones automap to track your position, choose options from a list, track RPG stats and combat, and the only production values are reams of text.

And on the heels of that, if such an engine exists and you are intrigued by my premise above, would you be interested in collaborating on turning it into a full-fledged game?
NEXT REPLY QUOTE
 
Hey ICJ! Questions and a Proposition by Mischief Maker 11/20/2007, 6:14pm PST NEW
    If it counts for shit, I think this is a very interesting idea. NT by Last 11/20/2007, 7:28pm PST NEW
    Re: Hey ICJ! Questions and a Proposition by Ice Cream Jonsey 11/20/2007, 11:30pm PST NEW
        Re: Hey ICJ! Questions and a Proposition by motherfuckerfoodeater 11/21/2007, 2:09am PST NEW
        Re: Hey ICJ! Questions and a Proposition by Quentin Beck 11/21/2007, 2:17am PST NEW
            Re: Hey ICJ! Questions and a Proposition by Ice Cream Jonsey 11/21/2007, 11:57am PST NEW
        Re: Hey ICJ! Questions and a Proposition by Mischief Maker 11/21/2007, 6:05am PST NEW
            Re: Hey ICJ! Questions and a Proposition by Ice Cream Jonsey 11/21/2007, 9:59am PST NEW
                Last Scenario, an example of RPG Maker XP in action by Ice Cream Jonsey 11/21/2007, 11:59am PST NEW
    Re: Hey ICJ! Questions and a Proposition by Bananadine 02/26/2008, 9:11pm PST NEW
 
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