Forum Overview :: Gamerasutra
 
Version 1.04 released by Fortinbras 04/13/2008, 9:33pm PDT
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Gameplay / Balance:
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-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.

-Multiple instances of the Embargo planet debuff from the same player no longer stack.

-Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.

-Siege Frigates:
-Build costs decreased by ~15%.

-Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.

-Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 58.5.
-Side banks damage decreased from 33.8 to 30.3.

-Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.

-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.

-Carriers
-Slight cost reductions for all carrier cruisers

-Returning Armada and General Fleet Spawning
-No longer possible to spawn ships past fleet point limit.
-Ship slot count updated after each spawn to prevent RA exploit (clicking multiple abilities at same time).
-Increased level 1 RA cooldown by 120 secs and level 2 RA cooldown by 60 secs

-Map Balance of Power fixed to have less Heavies and populated desert worlds.

-Stilakus Subverter's Distortion Field ability will no longer cause it to micro phase jump towards targets travelling to other planets.
-Fix for problem where after playing Sins for 100000 seconds (27.7 hours) damage and various other systems wouldn't update correctly.
-Fix for strike craft squads being able to launch when they should be grounded.
-Phasic Barrier now toggles off more consistently when it's 'autocast off' conditions are satisfied.

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AI:
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-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is less likely to gang up on the leading player in Easy or Normal.
-Autocast logic for hull point restoring abilities no longer consider structures under construction as damaged.
-Fix for ships not auto-attacking after breaking alliances.
-Fix for AI difficulty settings not behaving correctly.
-Misc tweaks.


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Networking / Multiplayer:
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-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.
-Fixed bug where joining a multiplayer game in a slot that was previously held by an AI player would have the AI still be enabled when you started the game.
-When a human player drops and an AI replaces him, the AI now has his happiness set to the required amount for existing alliances so he doesn't drop them all instantly.


PREVIOUS NEXT REPLY QUOTE
 
Sins of a Solar Empire by Fortinbras 02/04/2008, 4:49pm PST NEW
    More impressions by Fortinbras 02/04/2008, 11:22pm PST NEW
        is it a free game? NT by Grumah 02/05/2008, 1:48am PST NEW
            45.95 from Stardock NT by Fortinbras 02/05/2008, 8:19am PST NEW
                Well then who cares. 8( *shoots you* NT by Jhoh Creebul, Witch Toucher O_O 02/05/2008, 8:49am PST NEW
                    Day One Strateegery by Fortinbras 02/05/2008, 11:48am PST NEW
                        Also, that is not hyperbole by Fortinbras 02/05/2008, 1:08pm PST NEW
                            I have deduced that three-dimensional defense-in-depth is impossible. by Ender 02/08/2008, 6:26pm PST NEW
                                Fuuuuuuck NT by Starfleet 02/08/2008, 6:27pm PST NEW
                                Have you tried shooting from the crotch? NT by FABIO 02/08/2008, 8:46pm PST NEW
                                    FUCKIN LEGFREEZE HAXOR!!! NT by Mischief Maker 02/08/2008, 9:08pm PST NEW
        The cost of one bullet, if FABIO's people take it on themselves, is substantiall NT by Space Fleischer 02/05/2008, 6:21am PST NEW
            No wonder no one's laughing at this - your name is Fortinbras, not Fabio! NT by MY BAD PEEPS 02/05/2008, 11:31am PST NEW
                Also I didn't finish the sentence, so it sounds like I'm saying the exact opposi NT by Will I never learn?!? 02/05/2008, 12:25pm PST NEW
                    Tom Chick loves this shit, apparently. by Fortinbras 02/06/2008, 12:15pm PST NEW
                        My wallpaper version is MUCH higher resolution, but I don't feel like sharing. NT by Tom Chick ^_^ 02/06/2008, 1:54pm PST NEW
                        He would shit his pants if he saw EVE NT by Entropy Stew 02/06/2008, 9:35pm PST NEW
    How does it stack up to Gal Civs 2's business management sim? NT by FABIO 02/08/2008, 5:43pm PST NEW
        Re: How does it stack up to Gal Civs 2's business management sim? by Fortinbras 02/08/2008, 7:23pm PST NEW
            Common complaints from bitching babies about the game are: by Fortinbras 02/10/2008, 2:24pm PST NEW
                Version 1.04 released by Fortinbras 04/13/2008, 9:33pm PDT NEW
                    What? NT by FABIO 04/14/2008, 2:19pm PDT NEW
                        That must be for the custom 10-system 1000-planet maps NT by Fortinbras 04/14/2008, 3:47pm PDT NEW
    This seems pretty fun by FABIO 03/03/2008, 10:18am PST NEW
        Demo released by Fortinbras 03/23/2008, 7:48pm PDT NEW
    Anyone try multiplayer? by FABIO 03/26/2008, 8:37am PDT NEW
        Still needs a lot of fixing by Fortinbras 03/26/2008, 10:53am PDT NEW
            Re: Still needs a lot of fixing by FABIO 03/27/2008, 1:42pm PDT NEW
    so should I buy this game or not? by Grumah 03/31/2008, 5:09pm PDT NEW
        Steal it from FABIO. No copy protection by Fortinbras 03/31/2008, 10:23pm PDT NEW
            I don't intend on playing multiplayer so how is singleplayer? NT by Grumah 03/31/2008, 11:52pm PDT NEW
                Re: I don't intend on playing multiplayer so how is singleplayer? by Fortinbras 04/01/2008, 12:12am PDT NEW
                    FCUK U SIMCITY PLAYERS1111!!!1 by Fortinbras 04/14/2008, 6:51pm PDT NEW
            Physical copy to the Cables, registration key to FABIO by FABIO 04/01/2008, 8:34pm PDT NEW
 
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