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by Fortinbras 04/13/2008, 9:33pm PDT |
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Gameplay / Balance:
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-Market value changes:
-Ratio of buy/sell is now 2:1 instead of 3:1.
-Min price now 200 instead of 80.
-Boom/crashes now last ~twice as long.
-Multiple instances of the Embargo planet debuff from the same player no longer stack.
-Capital ships
-All non-Colony capital ship top speeds increased from 500 to 525.
-All Colony capital ship top speeds increased from 400 to 475.
-Siege Frigates:
-Build costs decreased by ~15%.
-Javelis, Illuminator, Assailant:
-Linear acceleration decreased from 200 to 150.
-Top speed decreased from 800 to 500.
-Range decreased from 130% to 115% of 1.02 ranges.
-Illuminator:
-Hull points increased from 520 to 620.
-Shield points increased from 450 to 550.
-Attack type changed from CAPITALSHIP to ANTIMEDIUM.
-Front bank damage increased from 33.8 to 58.5.
-Side banks damage decreased from 33.8 to 30.3.
-Defense Vessel:
-Reduced cooldown by 45%, damage reduced proportionally to maintain DPS.
-Fleet supply increased from 3 to 4.
-Now properly benefits from Advent laser research topics.
-Attack types
-AntiVeryLight chance to hit bombers decreased from 85% to 75%.
-AntiVeryLight damage vs Light armor decreased from 100% to 75%.
-Carriers
-Slight cost reductions for all carrier cruisers
-Returning Armada and General Fleet Spawning
-No longer possible to spawn ships past fleet point limit.
-Ship slot count updated after each spawn to prevent RA exploit (clicking multiple abilities at same time).
-Increased level 1 RA cooldown by 120 secs and level 2 RA cooldown by 60 secs
-Map Balance of Power fixed to have less Heavies and populated desert worlds.
-Stilakus Subverter's Distortion Field ability will no longer cause it to micro phase jump towards targets travelling to other planets.
-Fix for problem where after playing Sins for 100000 seconds (27.7 hours) damage and various other systems wouldn't update correctly.
-Fix for strike craft squads being able to launch when they should be grounded.
-Phasic Barrier now toggles off more consistently when it's 'autocast off' conditions are satisfied.
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AI:
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-Fixed minor bug in Unfair AI not behaving quite correctly.
-Fix bug where AI would retreat from his homeworld or last planet.
-AI is less likely to gang up on the leading player in Easy or Normal.
-Autocast logic for hull point restoring abilities no longer consider structures under construction as damaged.
-Fix for ships not auto-attacking after breaking alliances.
-Fix for AI difficulty settings not behaving correctly.
-Misc tweaks.
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Networking / Multiplayer:
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-Fixed minor bug in ico-join game screen where fleet size display was incorrect.
-Improved in-game chat text entry:
-Escape no longer clears the chat buffer when closing the window.
-Sending whispers is remembered (don't have to retype the whisper when sending again).
-Sending to allies is remembered (don't have to retype /a when sending again).
-Chat string and colors changed.
-Fixed bug where joining a multiplayer game in a slot that was previously held by an AI player would have the AI still be enabled when you started the game.
-When a human player drops and an AI replaces him, the AI now has his happiness set to the required amount for existing alliances so he doesn't drop them all instantly.
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Sins of a Solar Empire by Fortinbras 02/04/2008, 4:49pm PST 
More impressions by Fortinbras 02/04/2008, 11:22pm PST 
is it a free game? NT by Grumah 02/05/2008, 1:48am PST 
45.95 from Stardock NT by Fortinbras 02/05/2008, 8:19am PST 
Well then who cares. 8( *shoots you* NT by Jhoh Creebul, Witch Toucher O_O 02/05/2008, 8:49am PST 
Day One Strateegery by Fortinbras 02/05/2008, 11:48am PST 
Also, that is not hyperbole by Fortinbras 02/05/2008, 1:08pm PST 
I have deduced that three-dimensional defense-in-depth is impossible. by Ender 02/08/2008, 6:26pm PST 
Fuuuuuuck NT by Starfleet 02/08/2008, 6:27pm PST 
Have you tried shooting from the crotch? NT by FABIO 02/08/2008, 8:46pm PST 
FUCKIN LEGFREEZE HAXOR!!! NT by Mischief Maker 02/08/2008, 9:08pm PST 
The cost of one bullet, if FABIO's people take it on themselves, is substantiall NT by Space Fleischer 02/05/2008, 6:21am PST 
No wonder no one's laughing at this - your name is Fortinbras, not Fabio! NT by MY BAD PEEPS 02/05/2008, 11:31am PST 
Also I didn't finish the sentence, so it sounds like I'm saying the exact opposi NT by Will I never learn?!? 02/05/2008, 12:25pm PST 
Tom Chick loves this shit, apparently. by Fortinbras 02/06/2008, 12:15pm PST 
My wallpaper version is MUCH higher resolution, but I don't feel like sharing. NT by Tom Chick ^_^ 02/06/2008, 1:54pm PST 
He would shit his pants if he saw EVE NT by Entropy Stew 02/06/2008, 9:35pm PST 
How does it stack up to Gal Civs 2's business management sim? NT by FABIO 02/08/2008, 5:43pm PST 
Re: How does it stack up to Gal Civs 2's business management sim? by Fortinbras 02/08/2008, 7:23pm PST 
Common complaints from bitching babies about the game are: by Fortinbras 02/10/2008, 2:24pm PST 
Version 1.04 released by Fortinbras 04/13/2008, 9:33pm PDT 
What? NT by FABIO 04/14/2008, 2:19pm PDT 
That must be for the custom 10-system 1000-planet maps NT by Fortinbras 04/14/2008, 3:47pm PDT 
This seems pretty fun by FABIO 03/03/2008, 10:18am PST 
Demo released by Fortinbras 03/23/2008, 7:48pm PDT 
Anyone try multiplayer? by FABIO 03/26/2008, 8:37am PDT 
Still needs a lot of fixing by Fortinbras 03/26/2008, 10:53am PDT 
Re: Still needs a lot of fixing by FABIO 03/27/2008, 1:42pm PDT 
so should I buy this game or not? by Grumah 03/31/2008, 5:09pm PDT 
Steal it from FABIO. No copy protection by Fortinbras 03/31/2008, 10:23pm PDT 
I don't intend on playing multiplayer so how is singleplayer? NT by Grumah 03/31/2008, 11:52pm PDT 
Re: I don't intend on playing multiplayer so how is singleplayer? by Fortinbras 04/01/2008, 12:12am PDT 
FCUK U SIMCITY PLAYERS1111!!!1 by Fortinbras 04/14/2008, 6:51pm PDT 
Physical copy to the Cables, registration key to FABIO by FABIO 04/01/2008, 8:34pm PDT 
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