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by Mischief Maker 04/19/2008, 10:48am PDT |
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The first level is very much a tutorial level to get the player used to the mouse-aim combat. The rest of the game is in the vein of having lots of enemies who are really easy to kill, but you're dealing with them at the same time as various environmental hazzards.
If you didn't like the demo, especially the bosses, I don't recommend buying this game.
My one complaint about this game is that pace of the level design is TOO breakneck. You'll run into cool teleporting magic samurai one screen, defeat them, then that's the last of them. You hit cool "Strider"-esque gravity reversing devices, and 1 minute later you're done with them. Later you see tough darns with giant broadswords who require dodging, kill 2 of them, then never see them again. I mean there are 3 difficulty levels and 2 unlockable characters so the obvious solution is just to play the whole game over again, but it would have been nice if the developer gave us more chances and variations to take on the interesting enemies in differing climates instead of the endless deluge of pink and blue darns. |
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