The Caltrops Top 50 Games of 2010-2019 Part One: Honorable Mentions

It’s time for the Caltrops list of the best games of the decade. How was this list made? By discussion on the Caltrops forum over the last ten years, voting e-mails written to the admin, outright voting in one of our threads and interpersonal discussions the admin had with regulars. Some of the voters who voted for the list are friends with some of the developers whose games made it onto this list. And I have been informed that forum member Commander TDARCOS had sex with the Victor Vran team. I assume. The notes given to me just says he made them gag. With that, here are exactly zero of the top 50 games, but instead the HONORABLE MENTIONS!

MARVEL PUZZLE QUEST by Demiurge Studios (2013)
Steam Link
Thoughts by Caltrops Senior Writer Jerry Whoreback:
I just finished Marvel Puzzle Quest. Not as good as the original Puzzle Quest, much better than Puzzle Quest 2, it was fine. I think I would’ve liked it more if it was harder and if I didn’t have to level anyone up or unlock anything. I liked that I could have Storm on my team from the beginning. I didn’t like that unlockable Mohawk Storm was treated as a different character, so none of the special moves I unlocked for regular Storm would carry over. I like mohawks more than most, but I’m not going from a Storm with all the special moves to a Storm with none of the special moves. I’m not stupid.

There wasn’t a whole lot of Marvel artwork, probably one drawing of each hero at rest, one of them attacking, and a profile bust for the status bar. No animation to speak of. There were dozens of heroes, but most of them were unlocked without any special moves, and unlocking special moves was a random grinding thing that took forever. I finally got She-Hulk near the end and added her to my team for the final battles, despite her being completely useless without any moves. Even carrying a full one-third of my team as dead weight it was still too easy – not only did I never lose, I was never even in danger of losing. And I’m not some Bejeweled master, always thinking three turns ahead; I’m mostly thinking about what She-Hulk’s bum would look like if I could turn her picture around.

I can tell I liked Marvel Puzzle Quest well enough because I’m just bursting with suggestions for how to make it better, and fluids to spray all over the back of She-Hulk’s picture. I don’t have any idea how you could make Limbo better except to make it a different game.


FROG FRACTIONS by TwinBeard Studios (2012)
Link to play

There is a fun bit in the Wikipedia entry for Frog Fractions. “[Developer Jim] Crawford released Frog Fractions earlier than he wanted, when he sent an incomplete version to the 2013 Independent Games Festival as a ‘Main Competition Entrant’ but was told that he needed to increase the game’s popularity before it would be accepted.” More detail is in the original source: “[Crawford] had submitted an unfinished version for review at the Independent Games Festival, but was told he needed to build more buzz around the title. The irony, he says, is that building buzz is why he submitted the game in the first place.” It is very, very nice of Jim to use the word “irony” because reading about this for the first time this week, I would characterize what the IGF said as “abject stupidity.” Imagine holding tryouts for your baseball team and then telling the most promising walk-on that you’ll sign him if only he increases his follower count on the Gram. I’m sure not every one of these festivals or jams are staffed by idiots but it sure seems that way.



PREY by Arkane Studios (2017)
Steam Link
Thoughts by Worm:
Prey (2006) will forever reign as having the best opening of any FPS ever. You play arcade games in a bar and then two guys try to fight you so you beat them to death with a wrench and your girlfriend screams at you. Little does that twat know there’s an alien invasion and your recent manslaughter won’t even matter.

Alternatively, Prey (2017) had a cool idea but decided to just give you a tutorial and have everything go to hell, just like every FPS ever, except the ones that start with things already gone to hell.

Altogether this is the Skyrim space station game, it’s fun and feels seriously influenced by System Shock to a point where it’s the actual System Shock 3 you wanted BioShock to be. You walk around and have quests and find people’s bodies, shit pops out and scares you and whatever it’s a good time.



WORTHY by Pixelglass Games (2018)
Purchase Link

Worthy is a brand new Amiga game that was released in 2018. The premise of the game is that you’re a “fearless boy” collecting all the diamonds on a particular level to prove to the gal in the game that you are (wait for it) Worthy. Each level has like 50 diamonds and the boy has to navigate traps and things trying to kill him. When I last bought a diamond ring all I had to navigate was the fact that carriers stole half the packages sent to our house in downtown Denver and literally not a single thing was done by the complete wastes of space at the postal office servicing our area. It’s not that Worthy teaches us that there are monsters when it comes to delivery of packages containing priceless gems, what Worthy teaches us is that those monsters can be defeated.

(The post office that used to be ours eventually closed.)



LEGEND OF GRIMROCK by Almost Human Games (2012)
Steam Link
jeep says, “It’s just like Eye of the Beholder, but now your computer is fast enough that you can maneuver around the enemies. if you can even remember the Eye of the Beholder games you have a big advantage because the walls and stuff have secret buttons in the same spots.”

The amazing thing that Almost Human Games did is create a grid-based CRPG crawler – a “blobber” if you will, on their own. As opposed to what inXile did, which was scam thousands of their fans out of one and a half million dollars based on blobber nostalgia and then just make some unfinished … thing that had absolutely nothing to do with CRPG blobbers in any way. (When reading the word “thing” there, I mean to be mentally heard in the same way that Hans Gruber, who helped us bridge the gap between the original Nazis and neo-Nazis when we needed something in between the most, might show contempt toward Sergeant Al Powell when he learns that Al is impotent when it comes to blowing people away with machine guns during his – Gruber’s – lifetime.)

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