Forum Overview :: Gamerasutra
 
An update to my Born of Blood-era bitching, mostly positive! by Fortinbras 05/18/2009, 2:00pm PDT
Fortinberet wrote:


I think in all my time of possessing this product I managed to complete one game with 8 players in a 200-250 star Spiral. It is so choked not with niggling little irritations but consciously implemented stupidity as to make anyone quit in annoyance after their first climb up the tech tree.


This isn't true anymore, really. I still can't bring myself to complete a 200-250 star game but it's mostly because towards the end you're an economic and military juggernaut but you can only crawl across the map at a very slow pace. Eventually you're managing war on 3+ fronts and you can't manually control all of them (in fact you can only manually control one battle per turn now). However I don't get nearly as turned off of starting up a new game thanks to the new start-up options. I can customize every factions' starting income, tech level, and number of worlds. If I want hard AI but want to give myself a head start, that's doable. If I want easy AI but have them already well established and me just getting up and running, that's cool too. Or I can just boost my economic/manufacturing efficiency insanely high and keep everything normal. This compensates for the bureaucratic nightmare that the end game can become to some extent. It's still a mess, but starting over is not nearly as a big a deterrent as it used to be.


I never thought a game could bring back the obnoxiousness of being fucked right out the gate by probability but SOTS manages to do that pretty nicely. All the really awesome stuff on the research tree? You have a statistical chance of getting it in your tree when you start. It's still rare for me to ever advance above fusion missiles, meaning I skip them in favor of turrets and torpedoes because for some fucking reason I can never get the probability chance necessary to get antimatter warheads. Yet at the same time I always manage to get about six fucking different kinds of mines. I've suffered games without antimatter cannons, or phasers, or most of the other really fucking awesome combat techs.


This has been somewhat fixed. There is still probability involved with some research tech trees, but there's apparently a racial table for the probability chance (I.E. Tarka have a 80% chance of getting siege mass drivers and Terrans have a 60-70% chance), giving each race a "feel" to it. Also, you're guaranteed more of the fundamentals, for instance if I am screwed out of anti-matter missiles, I'm usually compensated by the fact I get fucking awesome neutron/graviton beams instead. While it cripples my versatility, I'm completely specialized in beams, making it less of a crippling blow and more of an annoyance. Missiles and Mass Drivers seem to be much more baselined, so you'll never be entirely crippled. And Mass Drivers have gotten a lot of variations, like Armor Piercing and Sniper Cannons to keep them interesting.

Also I found out the probability roll isn't made based on game startup but when you research the prerequisite tech.


Like GalCiv II, SOTS craves sodomy-lite ''world events'' that completely fuck you over. The only difference is GalCiv II increased the statistical likelihood of something happening if you were doing really good (I know because I never played it without cheating, and just when I managed to get the balance of power in the universe to my liking, SURPRISE, my biggest ally who I have bribed and dumped shit-tons of tech onto suddenly takes a 180 and decides to embark on a crusade of xenocide), and it's completely random with SOTS. I've suffered AI rebellions on turn 50 and planet-killers on turn 75. Asteroids as a world event are a ZZZZzzzz-thon of making you chase after asteroids with your piddly ass fleet of two default-design frigates (Notice that asteroid showers never occur in places you have your actual ships !) Usually you'll fail miserably and have to sit there and wait as the five-minute default battle timer runs out. Make yourself a sandwich, this will be a recurring theme. You COULD skip it and set it on "Fuck off and let the AI handle it", but this will inevitably result in a flattened world. AGAIN.


With Born of Blood they added a Random Encounter "switch" that allowed you to shut off random encounters. But I didn't want that, I just wanted them to be reduced, not disappear altogether. With Murder of Crows they've added a slider, which now makes them containable to a level I prefer.

Alternately however, my love/hate relationship with these things goes on. Von Neumanns are now the worst thing ever, because if you destroy them when they come to strip mine your planets, they'll come back in a few rounds with a ship capable of both annihilating and taking control over your ships and world. And they tend to never go away. At any tech level below Antimatter, you can kiss that world goodbye no matter how many ships you have. I never see the Planet Killer anymore, or the Puppet Master, and I kind of wish they would come back, though I know their switches were a bit more complex, requiring conditions where nobody was killing each other for so many turns.

Meteor showers and Silicoids however, I am not sorry to see leave.



The developers came up with a concept to deter rapid expansion featuring pissed off gnats with acid-spitters hanging out in space hives near certain worlds. Depending upon this random placement and the random placement of good/dead worlds, this can seriously wreck your expansion (especially on spiral arm setting where the paths start out very linear). Oh, also they expand, so you'd better kill them as quick as you can before they've raped all the worlds near you while your opponents are colonizing everything in sight. This wouldn't be as big a pain in the ass if you didn't have to make a clear, conscious decision to focus on gnat-killing weapons (fast-tracking rapid-fire shit) as soon as you start or otherwise build shitloads of default suicide frigates. Again, you can either get really lucky or really fucked, just keep hitting "NEW GAME" until you get a satisfying start-up.


I actually rarely see Silicoids now, so I think they must have gotten reduced drastically, they had a tendency to become like a Von Neumann replicating pain in the ass. Either that or the random event slider took care of them. Also again they greatly increased the start-up options so if you want to avoid the risk of being screwed from day one you can set your slider up to have 10 planets all pre-colonized for you.


Management is broken. You can queue up ships at any planet you like but they will charge your treasury IMMEDIATELY for the items you queue up, meaning you will find yourself bankrupt if you queue up enough Dreadnoughts. This in spite of the fact they all do not build simultaneously. Why do I have to pay now for a ship later? Why can't I pay every time new construction has started on a ship?


Still exists. However the queues have now been compressed so that it reads "Building x40 Redshirt-class Frigates" and an estimated total completion time instead of having 40 entries of one frigate each.


Research overruns. FUCK THESE THINGS. Depending upon a probability roll whatever research you've queued up that the assholes in R&D have promised can go up to 150% overrun. On a 15-turn research project this is a brutal kick in the balls. Again, how much time do you want to spend reloading a new game to see if you have better luck at a critical moment?


Still there, still incredibly obnoxious. When you have Research Overruns 90% of the time, that's not an overrun, it's the norm. I am not going to let this go until I get an "Execute entire Research Staff" button. Fucking Space Bugs are committing genocide on hundreds of millions of people and you're buying 3000$ toilet seats?! The problem with this is mainly that I don't design incrementally, I don't run out and add a new ship design every time we research a new tech. I would be spending all my time in the fucking design menu if I did. I wait until I have a substantial upgrade over my older ships and then carefully design a new class, and usually give it a nerdy name that fits the atmosphere. The Design menu is fucking art. It can't be rushed. The intricacies of point-defense laser placement for maximum coverage against missiles is in itself a time-consuming endeavor, but very very pleasurable when your fleet finally comes face to face with an equal opponent who's teched heavily in missiles.

...And it's completely ruined when I'm suffering research overruns 90% of the time.


Combat management is pointless and way too obnoxious. I have two strategies: Click "Aggressive Mode" and watch waves of my ships, hopefully better armed, smash against the defenders. Or "Sit there and let them come to me", where I sit next to a jump point and let waves of enemy frigates and cruisers come crashing into my wall of ammunition. There is no compelling reason NOT to set it on "Let the AI handle it" except you might pull a miracle out of your ass due to AI stupidity if you handle it yourself. Also, unless you hunt down every niggling little enemy, there is no way to fast forward combat, nor skip it after the fight's underway.


In Vanilla Sword of the Stars, real-time combat was interstellar bumper cars. Your destroyers and cruisers would roll in all directions for bizarre reasons and swerve way off the stellar plane, even when you didn't have them in aggressive mode. These days there's a surprising amount of AI sensibility. Destroyers and Cruisers will keep formation with Dreadnoughts, while destroyer packs will stay in tight clumped groups as they hammer away at larger ships. I'm very impressed. Dreadnoughts can still occassionally be stupid, like when your spinal-mounted beam Dreadnought USS Motherfucker turns its side to the oncoming enemy fleet and you go ARRRGGGGH and turn it back on manual control so you can set it right.


And don't you dare question the stupidity of the developers, because they will just give you a rant about how every other RTS is the same and how they were thinking fucking different and why don't you just go back to Red Alert 2 if you're too much of a pleb for this shit. Why can't we have carriers and fighters? It complicates things, according to Kerberos. They have no problem sending obnoxious little space gnats at you in the beginning to make your life a pain in the ass but you have no capability to do the same? Bullshit.


I guess someone over there reads Caltrops because they added carrier modules (they call them "Drone" sections) with A Murder of Crows. No idea whether they're still dipshits, however.


The expansion added nothing except a new visual scheme with a new gimmick for a race and trade sections, which were nice for those of us like me who over-expanded way too early, but I rarely did commerce raiding, nor had to defend against commerce raiding. It was just another boring bureaucratic layer on top of a game that, once you expand beyond 30+ systems starts to collapse on itself. You won't notice enemy fleets coming at you until they're right on top of you. You won't notice one of your planets that can build ships like nobody's business hasn't made anything in the past 15 turns because you were too busy noticing how all of a sudden you were being buttfucked by 10 different fleets you didn't see. And the AI doesn't have any of these problems. Battles can go on and on and on for over 15 turns in the rare event that two fleets of +80 ships attack (and the AI seems to LOVE quantity over quality). Design decisions are mostly pointless. Special purpose ships either get in the way or rarely function how they're supposed to. AI rarely allies/non-aggression pacts. It's a fucking mediocre game.


While true for Born of Blood, I can't say the same about Murder of Crows. Taken altogether, the updates they've made to gameplay and the UI seem to be helping a lot more. If I leave a "note" at a certain planet, a yellow exclamation mark will flash next to that planet like a beacon now. So I can mark planets that are of interest to me, or are border planets, or important jump points, etc. This helps a lot to address the 3-D vertigo Bink talks about. I don't miss fleets coming down on my head as much anymore. Figuring out which planets are your main ship-producers seems a lot easier with some of the extra information they've added to planets. Being able to build orbital stations to boost them even further means you don't need to be constantly expanding to keep up with others, you can build a small amount of infrastructure-heavy planets & trading networks and still stand a chance against the guy with twice the number of planets. All in all, I'd say this was the game it should have been six years ago at launch.


If you've got a set group of friends who actually enjoy this, it's not as bad. Against AI it mostly stacks the deck against you. Since I'm in the latter category I probably hate it more than you do.


This is unfortunately still true. You will fuck up, you will miss the gigantic fleet that's sailing towards you while you haven't been building shit at turn 270 because you had your hands full navigating the next star cluster over. It's just inevitable. However I don't know a solution that doesn't involve a layer of complexity that Kerberos doesn't want to add on. Whenever things get heavy like that I just hit "New Game" and start over again.
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Coolness vs. Playability: Sword of the Stars First Impressions by pinback 10/08/2008, 6:01pm PDT NEW
    just make it so you hold one button and then move the mouse a little NT by Weyoun Voidbringer 10/08/2008, 7:23pm PDT NEW
    oh and theres other ways to fix those issues and keep the full 3d map by Weyoun Voidbringer 10/08/2008, 7:27pm PDT NEW
    Re: Coolness vs. Playability: Sword of the Stars First Impressions by Ice Cream Jonsey 10/09/2008, 1:42am PDT NEW
        It's about immersion... by pinback 10/09/2008, 1:47pm PDT NEW
    I like the differences between the races locomotion LORE/GAMEPLAY by Ethan Steele 10/09/2008, 7:15am PDT NEW
        It's the game. It becomes a complete mess if you expand too much. NT by Fortinberet 10/09/2008, 11:23am PDT NEW
            Apparently some of the other galaxy shapes are easier to deal with by pinback 10/09/2008, 1:26pm PDT NEW
                It's not an issue of the map, it's an issue of the dumb-ass CNN ticker status re by Fortinberet 10/09/2008, 2:43pm PDT NEW
                    The expansions fix the ticker thing, but you are right by pinback 10/09/2008, 3:20pm PDT NEW
                        I haven't picked up SOTS: The Crow but it was still in there in Born of Blood by Fortinberet 10/09/2008, 3:53pm PDT NEW
                            I saw a screenshot that had news updates in a news window or something NT by pinback 10/09/2008, 4:08pm PDT NEW
                                Those came default, if you click on the ticker it opens up a window in the top r by Fortinberet 10/09/2008, 4:29pm PDT NEW
                                    No, I mean I saw a news window which listed all of the events chronologically NT by pinback 10/09/2008, 5:41pm PDT NEW
                        All the "slight irritations" were design decisions by Fortinberet 10/09/2008, 4:28pm PDT NEW
    I declare this thread a Who's Who of terrible posters by bombMexico 10/09/2008, 8:09pm PDT NEW
        Curses, will I never be clean?! NT by Ethan Steele 10/09/2008, 8:27pm PDT NEW
        4x is a difficult genre to talk about. There are three things I don't tell chick by Ice Cream Jonsey 10/09/2008, 9:55pm PDT NEW
            And when you do spill the beans, don't call it a "Bulletin Board", gramps. NT by Fussbett 10/09/2008, 11:27pm PDT NEW
                SPILL THE BEANS YOU BEAN FACTORY WORKER WITH PARKINSON'S NT by Creexuls, a monster >:3 10/10/2008, 2:09am PDT NEW
            "Heh, I ever tell you about Umberto? Whoo boy" NT by ICJ to his ladyfriend 10/10/2008, 9:20am PDT NEW
        bombLackies NT by Weyoun Voidbringer 10/10/2008, 12:20am PDT NEW
    Okay I take it back by pinback 10/10/2008, 12:45pm PDT NEW
        Out of desperation for a sci-fi game I bought the ultimate collection off Steam by Fortinbras 05/14/2009, 10:51pm PDT NEW
            Questions about this series by Mischief Maker 05/18/2009, 12:33pm PDT NEW
                Re: Questions about this series by Fortinbras 05/18/2009, 1:24pm PDT NEW
                An update to my Born of Blood-era bitching, mostly positive! by Fortinbras 05/18/2009, 2:00pm PDT NEW
                    Also I figured out the trick to a successful start-up by Fortinbras 05/18/2009, 3:06pm PDT NEW
    Final expansion releases in June: Argos Naval Yard by Fortinbras 05/28/2009, 1:11pm PDT NEW
        Nope! by Mischief Maker 05/30/2009, 7:39am PDT NEW
            Re: Nope! by Fortinbras 05/30/2009, 7:35pm PDT NEW
                Re: Nope! by N 06/04/2009, 11:08pm PDT NEW
                    Argos Naval Yard is out, and you can get EVERYTHING for 16$ on Steam by Fortinbras 06/17/2009, 6:43pm PDT NEW
                        Fuuuuuuuuuuuuuuu by N 06/19/2009, 10:41pm PDT NEW
                            Whoa whoa WHOA I'm not taking the fall for this shit! NT by Fortinbras 06/20/2009, 12:38am PDT NEW
                            Fufufufufufu *helicopter* NT by Creexuls, a monster >:3 06/20/2009, 1:58am PDT NEW
 
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