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by Eurotrash 09/10/2011, 12:55am PDT |
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Same fixed characters of fixed classes (the sniper, the tank, the medic, etc), except in Rebelstar you can pick up any weapon you want in-mission and use it, and choose what weapon type to level up for each character. In SW, you can't actually pick up enemy weapons, and you have unlimited ammo for normal non-explosive weapons.
Rebelstar has rules for character facing and field of view, and turning around takes action points. In SW it doesn't matter what direction a character is facing, and only actually moving takes APs.
Rebelstar has actual destructible buildings with rooms, windows and doorways, in SW buildings are just a type of tile that provides a certain level of cover and slows down movement, you can enter and exit it anywhere you like, and they're tiny (typically around 2x3 tiles or something).
You can save in-mission in both games, only 1 save slot though. Makes you wish the GBA had a sleep function, since later missions each take an hour+ to complete. |
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20 minute playthrough of XCOM by Mr. Kool 08/26/2011, 8:51pm PDT 
Re: 20 minute playthrough of XCOM by Eurotrash 08/28/2011, 3:37pm PDT 
This game is a complete waste of time. by This is Chris's Blood 08/28/2011, 8:01pm PDT 
leon barnes is the sorriest excuse for a negro i have ever seen by Mysterio 08/28/2011, 6:58pm PDT 
Re: 20 minute playthrough of XCOM by Eurotrash 09/02/2011, 12:25am PDT 
I wish more publishers would follow the Bionic Commando model. by Jerry Whorebach 09/02/2011, 2:54am PDT 
At least Jagged Alliance : Back In Action looks good. by Gutsby 09/02/2011, 4:15am PDT 
That looks pretty good, a lot like UFO Aftermath. The downside of the by Eurotrash 09/03/2011, 10:50pm PDT 
Jagged Alliance: Back in Action: fuck this game. by Eurotrash 02/21/2012, 5:51am PST 
Incubation gets way too puzzley. NT by Gutsby 09/02/2011, 4:28am PDT 
A little puzzley, yes, but not too much I think, except the final boss battle. by Eurotrash 09/07/2011, 10:32am PDT 
Rebelstar for GBA compared to Shadow Wars: by Eurotrash 09/10/2011, 12:55am PDT 
All they had to do by fabio 09/02/2011, 8:31am PDT 
Yoo Hoo! by Jagged Alliance 2 09/02/2011, 8:57am PDT 
JA2's interface was fairly mind-numbing by WITTGENSTEIN 09/02/2011, 8:39pm PDT 
My experience exactly. Seemed like a cool game, but I had to give up. NT by Eurotrash 09/02/2011, 10:12pm PDT 
Re: JA2's interface was fairly mind-numbing by Mr. Kool 09/02/2011, 10:18pm PDT 
I thought the combat was fine by Entropy Stew 02/21/2012, 1:51pm PST 
Base missions was what made me finally stop playing by fabio 02/21/2012, 5:49pm PST 
How STUPID. by Gutsby 09/02/2011, 2:08am PDT 
Not happy I'll probably be buying this NT by Roop 09/02/2011, 8:20pm PDT 
I had the same embarrassing reaction to Assassins Creed 2 by WITTGENSTEIN 09/03/2011, 5:47pm PDT 
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