Forum Overview :: Gamerasutra
 
I still don't get why you love Cho Ren Sha 68K and hate other shmups. by Mischief Maker 10/18/2013, 7:16am PDT
I think Ikaruga's polarity absorption system is gimmicky and doesn't really add to the fun. Didn't find it compelling in rRootage or Exceed 2nd Vampire Rex, either.

I prefer a scoring system that rewards risky maneuvers. Ikaruga's "shoot 3 of the same color at a time" feels like it would be more at home in a latter day Space Invaders than a full screen maneuvering shmup.

Ikaruga's claim to fame was filling a gap in the marketplace (at the time) and coming from a very popular developer.

And for the newbies, enjoy.

The appeal of shmups for me are twofold:

1) Challenge porn. Same reason why someone would want to beat a Devil May Cry game on "Dante must Die" difficulty. Goddamn it's satisfying to clear a game that at first glance seemed impossible. In the shmup context, the controls are about as simple as could be, no wrestling with camera angles or enemy lock-on. Pure challenge.

2) Shmupper's Zen. An occasional altered state of consciousness you enter when playing through the absolute chaos of a bullet hell shmup at maximum difficulty. There's just a shift and suddenly you're picking out patterns and gaps calmly and clearly in a situation that should be sensory overload. It's being in "the Zone." Can't think of a single non-shmup videogame that ever brought that out of me.

Note that bullet hell is a very specific sub-genre of shmups in general for me. Typically open-air shmups defined by massive amounts of relatively slow-moving bullets. They almost never have surprise deaths, enemies coming from weird angles are usually presaged by a HUD warning. When you die in Bullet Hell, it's pretty much your fault.

I DO NOT like R-Type and Gradius style shmups for this reason:

and this reason:


Bumping into walls in Hellsinker is not fatal, btw. You just bounce off.
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Ho-lee-shit! by Mischief Maker 10/17/2013, 10:00pm PDT NEW
    I still don't get why you didn't love Ikaruga by fabio 10/17/2013, 11:50pm PDT NEW
        I still don't get why you love Cho Ren Sha 68K and hate other shmups. by Mischief Maker 10/18/2013, 7:16am PDT NEW
            "Shmupper's Zen" by Entropy Stew 10/18/2013, 8:17am PDT NEW
                For no reason at all I'd like to go off on a tangent about something completely by Rafiki 10/18/2013, 10:29am PDT NEW
                    Star Trek computer by Entropy Stew 10/18/2013, 12:17pm PDT NEW
                        Maybe he means the computer Picard addresses too to some extent? NT by fucking newbie 10/19/2013, 7:59am PDT NEW
            One was fast and visceral, the others were slow fruity hitbox edging faggotry by fabio 10/19/2013, 10:20am PDT NEW
                Not every shmup is the final boss from Mushihimesama Futari on "God" difficulty. NT by Mischief Maker 10/20/2013, 10:06am PDT NEW
                    Name dropping from a catalog only you are familiar with. Point proven? by fabio 10/20/2013, 5:08pm PDT NEW
                        That's that "hardest boss ever" video you based your whole opinion off of. by Mischief Maker 10/20/2013, 11:16pm PDT NEW
                            Re: That's that "hardest boss ever" video you based your whole opinion by fabio 10/22/2013, 12:04am PDT NEW
                                Why is this such a crusade for you? by Mischief Stubble-Scalp 10/22/2013, 8:23am PDT NEW
                                    Mischief Maker's ideal game contained within. L@@K by Worm 10/22/2013, 2:11pm PDT NEW
                                        I MUST HAVE THAT GAME!!! by Mischief Maker 10/22/2013, 2:29pm PDT NEW
 
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