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by Mischief Maker 06/14/2023, 7:32pm PDT |
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The planetary campaign skirmish campaign mode was in an openly admitted early access state for months, but it's now a fully-fledged mode that's better than the story campaign that came with the base game. Playing that mode really shows how many of the game's biggest weaknesses came down to boneheaded mission design decisions in the story campaign. Like Fantasy General 2, its earliest missions will have you facing off against nasty armored enemies without crucial armor-piercing plasma squads, forcing you to play like a total pussy to bring them down with massed compartively weak weapons. Planetary skirmish starts you off with plasma squads, and the unit/abilities unlock tree is completely different/better than the one in the story campaign.
Also, and Sanctus Reach shared this problem, 40k space marines are boring. Just lumbering squads of fairly general-use supersoldiers with minimal vehicle backup who are heavily armored enough to survive a few braindead fuckups. Compare to the way more interesting Imperial Guard from Sanctus Reach, and the Sisters of Battle from Battlesector who have actual transport vehicles, artillery, flame tanks, and units who excel at a specific job but can also be wiped out in a heartbeat if you leave them open to being hard-countered. Plus you have that whole crazy catholic vibe with things from the penitent engines to the missile launching church organs.
I still think Sanctus Reach had better projectile mechanics, and Battlesector plays significantly differently desipte looking so similar, but I think it's crossed the threshold of being equivalent to Sanctus Reach while looking and sounding way prettier, with a much better interface. |
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