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by Lizard_King 03/12/2006, 7:35pm PST |
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Caveat: played through on normal only thus far. Maybe it gets fucking brilliant on Dante Must Die, Halo like, but I have my doubts.
Mischief Maker wrote:
Better than the horrible Ninja Gaiden camera, a small step up from DMC1's camera. It will try to get whatever enemy you've locked onto into view. You're never going to be able to see all the enemies in the room at the same time. Luckily, if an enemy has a long range attack that can hit you from offscreen, they'll let out a tell-tale battle cry right before they launch it. Still by no means perfect.
Better than Ninja Gaiden, worse than Ninja Gaiden Black. But I think a large part of it is that I can, in fact, pretty much play this game with my eyes closed for short bursts of time, and thus don't mind the camera fucking me occasionally. Whereas in NG I constantly died as a result of angle changes and the like.
My favorite innovation from DMC1 was boss battles that rewarded aggressive fighting instead of the traditional dodging wildly until the boss reveals his hidden weak spot for a moment. Watch that fireball EXPLODE IN YOUR FUCKING MOUF, Phantom! Bosses in this game are huge, mean, bleed in gooshing jets, and still reward aggression, but will constantly fuck with your attack by changing around their pattern or the timing of their attacks mid battle. You can keep your distance and peck away at them with pistols while dodging their constant attacks muttering, "oh dear... oh dear... oh dear..." and eventually kill a couple of the bosses, but who wants to play an over-the-top action game like that?
It basically became a game of waiting to accumulate the right moves so that frantic button pushing would spur more damaging combos rather than less. Apart from the fucking gaylord Jester boss who required distant pecking (THANKS FOR THE 150 souls, FAGGOT), none of the bosses required more than strike/strike/jumparound.
STYLE:
The style system adds a couple extra moves to your repetoire. At early levels the extra "style" moves are okay. But after collecting an ass load of orbs they level up and start getting increasingly useful and rediculous. Level 1 trickster gives you a limited wallrunning ability and a short dash that makes you invincible for a split second. Level 3 trickster lets you fly, dash and teleport all over the screen as an impossible-to-hit freakazoid. All the regular moves from DMC1 are still available to you no matter what your style.
The whole system annoyed the hell out of me. It really discourages experimentation, because once you have maxed out one style (and it is in your best interests to do this asap) you'd have to be insane to switch around. There is no reason why you shouldn't be able to switch styles on the fly, or just develop moves independently into the kind of character you want. And those obstacles that require stylish beatdowns are beyond annoying. It's a good thing I didn't need much health.
COMBOS:
In DMC, only certain moves would fill the combo gauge and would continue to fill it if repeated over and over again while other moves or a split-second break between hitting things would instantly send it back to zero. In NG, just hitting people consecutively would raise the combo level. In DMC3 you can use any attack you like to fill the combo meter, and the flashier ones fill it faster, but they will only fill it for a limited time until they get boring and start to drain it. To get SSS rated combos you need to constantly be using different attacks to keep things stylish. I really like this new system because while the game itself is a 3D over-the-top Double Dragon, when you get good you can start playing it like a Tony Hawk game, only instead of calling out tricks for you to pull off, the spectators are trying to kill you.
I guess just like Tony Hawk, this is one phenomenon that will continue to be avoided by me. In NG, I understood the point of combos and the workings of stacking them. In DMC3, I don't care.
WEAPONS:
Sword, nunchucks, scimitars, electric guitar, kung-fu gauntlets, dual pistols, sawed-off shotgun, less-crappy version of nightmate-beta from DMC1, sniper rifle, and a rocket launcher with a bayonette. You can have two melee weapons and two guns equiped per level and can switch between them instantly to build up rediculous combos. While moves are still timing-based, like DMC1, and a lot of buyable abilities are shared between them, they still control differently. All the weapons and guns are pretty well balanced, so don't fret over which ones are worth powering up or not. In case you're wondering, you don't go into a FPS scope view with the sniper rifle, it's just a long range weapon with a low rate of fire that knocks enemies on their ass. Dante shoots it from the hip.
I found all of the guns apart from the rocket launcher pretty worthless in comparison to the pistols. The arms were alright but I didn't really feel much of a tactical difference apart from which ones let me double jump and which ones didn't. Still cool, but I rarely felt a need to switch around apart from when an enemy had an obvious weakness or some goddamned obstacle required it.
DIFFICULTY:
The basic enemies are harder and more varied than NG's, but this is mitigated by less frustrating bullshit from the camera. A good candidate for the hardest game on the PS2. Word of advice: once you hit level 3, make sure you always have at least 1 of these checkpoint yellow orbs on you. It is incredibly frustrating to fight your way through a long, puzzle-strewn level only to get killed by the boss at the end and have to fight through the whole thing AGAIN.
I thought GOW was much harder, and it was nowhere approaching NG. Perhaps because I did not play the frustrating original, or because the difficulties have been reshuffled?
FILLER:
A few light puzzles. A couple jump puzzles. They suck and it would have been better to leave them out entirely, but at least they're not as prevalent as the ones in NG.
They are terrible but get a bye due to their rarity, as you mention. I would count the level design and the overall "figure out where the hell to backtrack to next" mentality as a huge filler that really imperiled the quality of the game as a whole. It was close.
CUTSCENES/WHINY PREACHY FACTOR:
Almost nonexistent. A couple remarks about how it's important to kill family members who turn evil, but the rest are rediculous bullet-time action scenes and sinister monolouges.
I had a really hard time distinguishing between what the makers put in as humour intentionally and unintentionally. It was altogether pretty tiresome by the fifth level, and by the time the two queens put their handguns together for a JACKPOT of aids, I was committed to never playing a Capcom game again without hitting start in every cutscene.
OVERALL:
If you like this sub-genre, this game's the best of the bunch at the moment. If either DMC1 or Ninja Gaiden were too tough for you you'll haaaaaaate this game.
I guess. Can't beat it for 20$. But I don't think sucking at DMC or NG disqualifies this one either. The difficulty on normal was at least mainstream. |
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Review -Point by point for easy rebuttal- by Mischief Maker 03/11/2005, 6:57pm PST 
My only question. by Worm 03/12/2005, 7:06pm PST 
Re: My only question. by Mischief Maker 03/12/2005, 7:29pm PST 
Blockbuster : ( by Worm 03/12/2005, 10:12pm PST 
Re: Blockbuster : ( by FABIO 03/12/2005, 10:17pm PST 
Re: Blockbuster : ( by Worm 03/12/2005, 10:27pm PST 
Re: Blockbuster : ( by Creexul :( 03/12/2005, 10:28pm PST 
Re: Blockbuster : ( by martini 03/13/2005, 3:05am PST 
What pisses me off by Mischief Maker 03/13/2005, 11:26am PST 
Why don't you buy it, faggot? NT by Quentin Beck 03/13/2005, 12:53am PST 
forty bux or fitty? by Worm 03/13/2005, 1:33am PST 
Re: forty bux or fitty? by Souffle of Pain 03/13/2005, 1:44am PST 
GEE, THANKS MISTER. DO YOU WANT A PAPER OR NOT? NT by Worm 03/13/2005, 1:58am PST 
I'll take a subscription to "Grit," kiddo. NT by Souffle of Pain 03/13/2005, 2:41am PST 
4,999 more and he gets the 2-man inflatable river raft. NT by Bill Dungsroman 03/13/2005, 12:34pm PST 
Fuck that! 9,999 more and I get the real live pony! NT by Worm 03/13/2005, 12:53pm PST 
Ponies. o_0 NT by Worm 03/13/2005, 1:00pm PST 
Re: Review -Point by point for easy rebuttal- by FABIO 03/15/2005, 9:10pm PST 
ICJ deemed this unworthy of frontpage treatment :( NT by Mischief Maker 03/20/2005, 8:54am PST 
maybe if it were in the REVIEWS forum? NT by FABIO 03/20/2005, 5:03pm PST 
Re: ICJ deemed this unworthy of frontpage treatment :( by Ice Cream Jonsey 03/12/2006, 8:02pm PST 
Dammit by Ice Cream Jonsey 03/12/2006, 8:03pm PST 
Here it is. by Mischief Maker 03/13/2006, 5:53pm PST 
Re: Review -Point by point for easy rebuttal- by Lizard_King 03/12/2006, 7:35pm PST 
Re: Review -Point by point for easy rebuttal- by Fullofkittens 03/12/2006, 7:58pm PST 
Re: Review -Point by point for easy rebuttal- by Lizard_King 03/12/2006, 8:48pm PST 
Re: Review -Point by point for easy rebuttal- by Fullofkittens 03/13/2006, 6:41am PST 
Re: Review -Point by point for easy rebuttal- by Lizard_King 03/17/2006, 9:11pm PST 
Re: Review -Point by point for easy rebuttal- by Flavio 03/13/2006, 1:18am PST 
well that was a mess by Flavio 03/13/2006, 1:21am PST 
Re: Review -Point by point for easy rebuttal- by Mischief Maker 03/13/2006, 5:50pm PST 
The 2nd Picture is Eddie murphy from "Delerious" and "Raw" NT by Mischief Maker 03/13/2006, 6:00pm PST 
Re: Review -Point by point for easy rebuttal- by Flavio 03/13/2006, 6:08pm PST 
Re: Review -Point by point for easy rebuttal- by Lizard_King 03/17/2006, 9:08pm PST 
You have the wrong hobby by motherfuckerfoodeater 03/18/2006, 1:52am PST 
Did you play the same game? by Flavio 03/18/2006, 2:44am PST 
I should've been the one to fill your dark soul with LIGHT!!! NT by MM 03/18/2006, 5:25pm PST 
Re: Did you play the same game? by Lizard_King 03/19/2006, 11:33am PST 
To answer your first question by Mischief Maker 03/20/2006, 4:10pm PST 
Re: To answer your first question by Lizard_King 03/20/2006, 10:06pm PST 
Re: Review -Point by point for easy rebuttal- by motherfuckerfoodeater 03/14/2006, 10:56pm PST 
A near point-form whoreview by mark 03/18/2006, 12:57pm PST 
Re: A near point-form whoreview by Flavio 03/18/2006, 3:34pm PST 
!!! by mark 03/20/2006, 11:35pm PST 
Re: A near point-form whoreview by MM 03/18/2006, 5:38pm PST 
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