Forum Overview :: Gamerasutra
 
SFIII renders 30 unique-sprites-per-second-per-character for 60 FPS play. by Jerry Whorebach 09/20/2006, 5:25pm PDT
The original poster probably ASSumed you would need twice as many frames of animation to get the same effect on a progressive-scan display. Apparently he has never played GGX2#R on an HDTV, which delivers what I'm told by Frankie "Four-Eyes" Fucktard are near-Pixar levels of fluidity with only 15 frames.
PREVIOUS NEXT REPLY QUOTE
 
What's wrong with PC gaming. by Jerry Whorebach 09/20/2006, 5:16am PDT NEW
    Too much strategy/thought/coordination involved, not enough mashing buttons NT by Weyoun Voidbringer 09/20/2006, 10:21am PDT NEW
    Is lerping the new interpolating?! by Fussbett 09/20/2006, 12:02pm PDT NEW
        SFIII renders 30 unique-sprites-per-second-per-character for 60 FPS play. by Jerry Whorebach 09/20/2006, 5:25pm PDT NEW
    I don't know what this is but I want it. by Jhoh Cable o_O 09/20/2006, 5:35pm PDT NEW
    SNK inventing new pixels for King of Fighters XII. by Jerry Whorebach 09/23/2006, 2:08am PDT NEW
 
powered by pointy