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by Dream Cast 12/21/2018, 4:04am PST |
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Ice Cream Jonsey wrote:
I missed anything relating to anime completely. I think Shogo was the first anything I ever experienced that was even remotely anime. I think I was also automatically looking forward to every Monolith release at that point. But yes, the reason I hate Hexen is because of the hub based level design:
There is a good friend of mine that makes text games and in a few of them one of the gameplay elements is learning by dying. I have struggled to play those games of his. I don't have the mindset to play the same thing over and over again. I could have what I am about to say totally wrong and if so, I apologize to Hexen - I seem to recall that you had to keep going over areas you had been to before in order to progress. And I don't want to say that this is "lazy" - that term gets misused. But I do think it's bullshit. I don't want to see the same level ever again once I'm finished with it. A 90s shooter level should be like a Tinder date. I get that it was probably a stroke of genius on the part of the guys that made it but I'd rather have a 5 hour game with no repeats than a 10 hour game where I have to go back over stuff. I really disliked Hexen. (But back then even when you hated a game you still played it for hours. Now there are games I love, games I genuinely enjoy(ed) playing like the new Shadow Warrior and the Shadowrun games and I look at my gameplay stats and it's like 1.9 hours.)
I finished every Raven shooter last generation - Quake 4, Wolfenstein, Singularity - just because they were one of the few developers left making Half-Life clones after the majority switched to making Call of Duty clones. I can confirm they are still masters of padding. Raven Software never met a maze of twisty passages, all alike they didn't like. The working title for their next FPS might as well be Passable Content on a Carmack Engine. In fact, the hub city from Wolfenstein (talk about working titles!) was pretty much exactly as you describe.
Don't get me wrong: I love backtracking, when it's part of the gameplay. Super Metroid, Resident Evil, NHL '94, Pac-Man - all great games about retreading old ground. Backtracking only becomes soulcrushing when it's obviously only there because they didn't have enough linear stages to go around. I'm thinking of the open world racer that makes you commute between closed circuits (the first Forza Horizon had an option to fast travel to the starting line of your next race, provided you didn't mind paying real money from your real-life bank account every time you used it; I never played the second Forza Horizon), or any given 3D Sonic game (they're each badly padded in their own special way). |
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Here is a video of Sigil by Ice Cream Jonsey 12/11/2018, 7:22am PST 
I never had a 486 growing up. by Mischief Maker 12/11/2018, 5:54pm PST 
Re: I never had a 486 growing up. by Ice Cream Jonsey 12/11/2018, 6:54pm PST 
It's not the 2D graphics that make Doom great, it's the 2D gameplay. by Dream Cast 12/12/2018, 3:01am PST 
Street Fighter vs. Virtua Fighter by Dream Cast 12/12/2018, 4:32am PST 
Re: Street Fighter vs. Virtua Fighter by Entropy Stew 12/16/2018, 11:02am PST 
Sure! It applies to every competitive game, to one extent or another. by Dream Cast 12/16/2018, 1:13pm PST 
Re: Sure! It applies to every competitive game, to one extent or another. by Entropy Stew 12/16/2018, 9:24pm PST 
I think we've both been making too many assumptions about each other. by Dream Cast 12/17/2018, 2:59am PST 
Yeah, I was definitely generalizing by Entropy Stew 12/18/2018, 9:05pm PST 
Oh, I forgot one by Entropy Stew 12/18/2018, 10:23pm PST 
I'll defer to your expertise when it comes to Street Fighter. by Dream Cast 12/19/2018, 2:15am PST 
An example of Doom exploiting its two-dimensionality: by Dream Cast 12/12/2018, 7:20am PST 
Christ, those Quake screenshots look great. NT by Ice Cream Jonsey 12/12/2018, 11:36am PST 
I bought the Sigil box by Ice Cream Jonsey 12/15/2018, 3:41pm PST 
Showed up! by Ice Cream Jonsey 05/28/2019, 6:10pm PDT 
How can I make my Quake look like that? NT by Ichabod 12/15/2018, 7:15pm PST 
I stole those screenshots from Quaddicted.com by Dream Cast 12/16/2018, 1:46am PST 
I may come off as indignant in this post. I'm just really passionate about Doom. by Dream Cast 12/17/2018, 7:41am PST 
How do you feel about others of that time? Blood, Heretic, Duke 3d? NT by Ice Cream Jonsey 12/17/2018, 1:22pm PST 
I like them! Not as much as Doom, but still. by Dream Cast 12/17/2018, 2:56pm PST 
Forever in its thrall by DooM Floppy #3 12/17/2018, 8:37pm PST 
I'll have my 90s shooter list for you soon. But yes, Doom was #1. by Ice Cream Jonsey 12/18/2018, 6:51am PST 
Re: I'll have my 90s shooter list for you soon. But yes, Doom was #1. by Ice Cream Jonsey 12/18/2018, 1:25pm PST 
He must've seen the ram signal in the sky because he just started rambling. by Dream Cast 12/18/2018, 5:56pm PST 
Is Magic Carpet a shooter? by Entropy Stew 12/18/2018, 10:33pm PST 
Re: Is Magic Carpet a shooter? by Ice Cream Jonsey 12/19/2018, 5:13am PST 
Re: Is Magic Carpet a shooter? by Roop 12/19/2018, 7:25am PST 
I don't recall liking Hexen very much, either. by Dream Cast 12/21/2018, 4:04am PST 
My memory of Hexen: "This is too dreary and ugly to be a wizard battle game." NT by Fullofkittens 12/21/2018, 6:45am PST 
Is there any modern FPS with Doom’s gameplay? by Blackwater 12/19/2018, 12:46am PST 
There are some! by Ice Cream Jonsey 12/19/2018, 5:21am PST 
Cool. That is very Doomy. by blackwater 12/19/2018, 4:24pm PST 
Does Doom (2016) count? by Entropy Stew 12/20/2018, 6:25pm PST 
If nuDOOM counts, then so does Shadow Warrior 2, give that a looksee. NT by Mischief Maker 12/20/2018, 7:20pm PST 
Re hitscan: THIS IS HOW YOU END UP WITH COVER SHOOTERS NT by Entropy Stew 12/20/2018, 6:16pm PST 
I've been enjoying this thread so much I hate to clarify... by Mischief Maker 12/17/2018, 8:57pm PST 
I like this video too. 25 years of Doom by Ichabod 12/11/2018, 8:54pm PST 
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