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Bodybag wrote:
Senor Barborito wrote:
laudablepuss wrote:
Tameka Armada wrote:
Unintelligible Man wrote:
Bodybag wrote:
NOT FUCKING UP MY HALF-LIFE. What are you talking about? Do you really not know how to install a mod? You point it at your halflife directory (which it extracts from your registry automaticly) and HIT TEH GO BUTTON!!! Seeing as how no one in the NS forums has had your problem, I can only assume you either made it up or you accidently deleted your HL directory. Seriously, what is wrong with you?
And yes, it is a ripoff of the Alien series... What does that have to do with anything? Is there a game that came out in the last year that isn't a 'ripoff' of something? Are you trying to tell me it's not as good as AVP2? Because it almost wouldn't be in the same genre, and it is better.
Stop. Go back and read Bodybag's post, because you didn't the first time. Read it as many times as it takes to understand it to the same degree as we all did the first time through. Now admit to yourself you are being a fag, be a man. fag.
Only the janitor get's to be this retarded to amuse us. He dosen't even get to do that anymore.
Well add me to the list of idiots who apparently can't read, because I don't get it either, Tameka. What about this mod will cause his HL install to die? The fact that it requires HL be patched?
Obviously Bodybag has installed a shitload of mods so the whole 'Do you know how to install a mod' question is stupid - but honestly how DO you fuck up your Half-Life directory with a mod even I've installed without a single problem?
--SB
Tee hee, you mean the patch 1.1.1.0 that came with that gay Tr0n mod? I got that back in the summer when it came out, no problems there, matey. Here's what went down:
I read a post about CS 1.6 which I'm a little curious about, and the ensuing thread mentions some mod I haven't heard of before that bears a striking resemblance to the Alien franchise, of which I am a gaint adoring fag. I had, at this point, just finished with the Steam download of 1.6, which didn't seem to work; since Steam went into my HL dir, I decided to fire up regular HL to make sure everthing was in order. It was. I then installed said AvP ripoff mod and recieved this Precondition Assertion Error:
Name: Non-null m_pOwnedObj
Program: C:\SIERRA\Half-Life\hl.exe
File:../../../common/Misc\ThreadSafeCountedPtr.h
Line:262
m_pOwnedObj
(Press Retry to debug the application - JIT debugginf must be enabled)
I'll go ahead and kill the suspense and inform everyone that I DID indeed press the retry button...what happened after that...well that's my little secret. But it wasn't good. Anyways, I don't seriously blame anyone for the apparent freak meltdown of my HL exe...it's just something that happened to coincide with installing that mod. That doesn't at all mean he's not a huge, pillow-biting fag, because I have pretty reliable gaydar, and it got a ping.
OK, so it was probably a Steam error, because that's EXACTLY what all of the 50+ Steam errors I've gotten have looked like - an m_error in a thread-related header (see line 3) and then a final line complaining about Just-In-Time compiler debugging. Since none of us has the source code and I don't feel like wading through assembly in MSVC++, there was no point in hitting retry, so I just hit 'Ignore' and everything worked after that. My Half-Life directory remained in healthy working order (after the *CORRPUTED* 409MB DL of CS 1.6 I went and played some 1.5) afterwards.
I guess you have to have worked with MSVC a bit to know that 'hit Retry to debug the application' is usually a fruitless quest (for any application you aren't developing personally) unless you're quite the ASM pimp (and even then, it technically violates the EULA in the Steam installer, if any, I guess).
--SB |
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