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by Mischief Maker 02/19/2025, 4:38pm PST |
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My personal favorite of the collection (so far):
It's a combination racing and deckbuilding game. The map is divided into hexes, each with a price to enter them measured in machetes, oars, or coins. But to enter hexes with a price higher than one you need stronger cards than those in your starter deck. So when the going gets tough, the tough go shopping!
People on this forum say they're tired of deckbuilding roguelites, but not me! I love 'em! And this is one of the most accessable deckbuilders out there, with card power directly translating into movement on the map board. So much easier for a newcomer to learn than something like Star Realms.
It's best played with the cave bonus tiles. Otherwise the player who hangs back and builds the perfect deck has the advantage. Caves let the player who sprints ahead pick up (potentially) powerful tiles that compensate for the comparative weakness of their hand. There's a real tortoise and hare back and forth between the slow and steady lead racer and the deckbuilders who suddenly sprint an absurt amount of hexes in a single turn.
And in terms of backstabiness, you CAN NOT cross a hex occupied by another player so there are lots of times the perfect strategy is parking your dude in a chokepoint to stop other players from moving ahead while you cultiate your deck.
2-player mode is very interesting, because you both have two meeples to move, and they can both take actions from the same hand in a single round. Is one of your guys stuck behind a lake with no oar cards in your hand? Move your other guy. Are there juicy rewards on both sides of a major obstacle? Split up and take them both!
Love it! My favorite so far. |
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