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by Ice Cream Jonsey 06/22/2026, 10:08pm PDT |
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95. Fatal Frame
Creator: Tecmo
Genre: Survival Horror
Year: 2001
Platforms: PS2 (I played this on a PS3 through their very janky PS3 store, that lets you buy PS2 games and play them on your PS3)
Mobygames link
Available through: I grabbed the .iso from Internet Archive and I used the PCSX2 emulator, but also as noted above, I played it on a PS3.
A remake for the sequel was just published through Steam.
I got to this series of games very, very late - I started playing Fatal Frame games in 2025. I would have bounced off tank controls earlier, but I have accepted them as an adult. (I also had some kind of vision or brain change where maybe 5 years ago I went from someone that needed controls inverted in all first person games to not needing them, but still needing them for flight sims. This has nothing to do with Fatal Frame, but I wish I knew what happened to me.)
Using a camera as your weapon in this game is brilliant, it's "non-violent," except you are trying to destroy the ghosts and they are trying to drain your health. Like Silent Hill and Resident Evil, the game has a save system that is integrated into the environment. I usually don't care for these, but the emulators offer save states, so I have gone back and forth between the real thing and being able to quit and return at any time.
The Ring, the American version, was released to theaters in 2002. I loved it. Fatal Frame offers the same kind of bleached out, transparent, extra creepy - forgive my ignorance, I don't know what else to call it - Japanese Ghost Art Direction - that I also enjoyed in P.T. I think "discovering" Fatal Frame almost 25 years after it was first created matched an interest in photography that I had developed in that gap of time. When my friend The Milker was alive, he let me go into his haunted house business that he ran and practice photography. Years later, Fatal Frame is kind of is the same thing.
The picture below I want to inline because I believe it justifies the tank controls and different camera perspectives. You can't really get this view of an old guy (ghost?) looking down over you, with the ability to move, except for these different angles that we got with Resident Evil and (I think) Fear Effect and Fatal Frame.
And then lastly, I tried to take a screenshot of our first fight:
That still picture doesn't do the ghost justice. It's unsettling. (And look at that palette! That took balls.) There is something just as primal and satisfying about shooting with the Camera Obscura, I would give it the same "oomph" feeling you get from the Doom shotgun or Duke 3D rocket launcher. Maybe it is because I did not think it would "work." I've been on plenty of shoots, I can't even make anyone cry, much less vapirize. I thought it would be a slog to "kill" a ghost with a camera, but no, it's awesome. The ghost takes its damage and staggers and disintegrates. That first fight is as difficult as it needs to be and not a touch harder. At this point, I am invested in this entire cursed family and their ability to disappear when they keep investigating haunted houses.
I see that some people think the second one (Crimson Butterfly) is better but the original Fatal Frame was just so different when I played it, it's tough for a sequel to top it because so much of Fatal Frame was new to me. |
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The 100 Greatest Video Games of All-Time NT by Ice Cream Jonsey 06/16/2026, 10:56pm PDT 
Re: The 100 Greatest Video Games of All-Time by Ice Cream Jonsey 06/16/2026, 11:27pm PDT 
Finally the definitive, objectively true, list NT by E. L. Koba 06/18/2026, 2:56pm PDT 
My middle name was going to be "Objective" before by Ice Cream Jonsey 06/18/2026, 5:30pm PDT 
In an alternate universe with a different phonetic alphabet... by Entropy Stew 06/23/2026, 12:29am PDT 
100. Scorched Earth (1991, DOS) by Ice Cream Jonsey 06/16/2026, 11:28pm PDT 
I loved this one as a kid. There was a Mac version which was pretty good. by blackwater 06/20/2026, 3:11pm PDT 
Re: I loved this one as a kid. There was a Mac version which was pretty good. by Ice Cream Jonsey 06/22/2026, 10:06am PDT 
I was playing this shit on a Commodore in like second or third grade before that by Entropy Stew 06/23/2026, 12:35am PDT 
99. Mine Storm (1982, Vectrex) by Ice Cream Jonsey 06/17/2026, 10:26am PDT 
Yeah, no emulator gets that iconic vector look right. by Mischief Maker 06/17/2026, 1:04pm PDT 
It will appear later in the list! by Ice Cream Jonsey 06/17/2026, 1:30pm PDT 
98. NASCAR Racing 4 (2001, Windows 98) by Ice Cream Jonsey 06/17/2026, 11:20pm PDT 
A phenomenal choice. by pinback 06/18/2026, 5:46am PDT 
Puppygames made a version of that: by Mischief Maker 06/18/2026, 5:59pm PDT 
Dammit! That was supposed to be a reply to the paradroid post. NT by Mischief Maker 06/18/2026, 6:00pm PDT 
Oi! by Jerry Whorebach Today, 1:13pm PDT 
97. Paradroid (1985, Commodore 64) by Ice Cream Jonsey 06/18/2026, 5:29pm PDT 
96. The Legend of Zelda (1986, NES) by Ice Cream Jonsey 06/19/2026, 9:07pm PDT 
Did any other games get the gold cartridge treatment? NT by Mischief Maker 06/20/2026, 1:06pm PDT 
Z2 NT by judgement day 06/20/2026, 1:35pm PDT 
Action 52? NT by hehehe 06/20/2026, 9:29pm PDT 
95. Fatal Frame (2001, Playstation 2) by Ice Cream Jonsey 06/22/2026, 10:08pm PDT 
94. Metal Slug (1996, Neo-Geo) by Ice Cream Jonsey 06/26/2026, 8:09am PDT 
93. Rocket Jockey (1996, Windows 95) by Ice Cream Jonsey 06/26/2026, 9:09pm PDT 
92. Ketsui: Kizuna Jigoku Tachi (2003, Arcade) by Ice Cream Jonsey Today, 9:34am PDT 
You should probably mention Ketsui's gimmick: by Mischief Maker Today, 11:41am PDT 
A cruel gimmick. Toying with them first! NT by Dan Flashes Boss Today, 3:24pm PDT 
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