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by Mischief Maker 03/19/2006, 1:17pm PST |
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Bad bad bad bad.
Controls suck. Aiming sucks. Weapons suck. Heavy Mechs don't seem any stronger (!) than the faster and more maneuvreable medium mechs. Streets and bridges are super wide and buildings are huge so there is no sense that you're piloting a gigantic destruction machine. (although renting the game at the same time as godzilla, which gets the scaling RIGHT didn't help.) Forget getting creative with the jump jets, as some tiny hills have invisible barriers atop them that make scaling the slippery final 2 inches impossible. Draw distance makes the range advantage of long range weapons moot, unlimited ammo and no minimum fire distance makes the fast-firing and enemy-seeking missile weapons the best weapon. Fighting in arctic climates doesn't seem to affect heat levels at all. Armor is represented by a single bar. Just as well as the autoaim precludes aiming at specific limbs in this Battletech game. Mechs have this silly anime/agent smith white light shooting out of their hull before exploding effect. Even worse, the game has gauntlet-esque enemy generators (even for mechs) that keep spitting out an unlimited number of enemies until the building's taken out.
Of special note is the plot. The developers are so incredibly desperate to prove to players that they are indeed heterosexual, you can practically smell the anonymous public bathroom cock on their breath. Your CO is a CGI woman whose chest is so large and whose waist is so small that she crosses the line from "dream body" to "disturbing mutant freak." When she's not making embarassingly ham-handed innuendoes (before a mission to blow up some boats she drawls, "Time to get wet") and reassuring everyone in radio distance that you the player do indeed pork her between every mission, she's busy shrieking at the jimmy-olsenesque tech officer. She calls him "briefing boy" as what I assume is supposed to be an insult, but actually just draws attention to the fact that he's the only one of the two that has a useful purpose. Forget the haunting alien soundtrack of MW2, whenever a mech or elemental shows up, some generic heavy metal guitar RAWK starts looping endlessly to show how manly and virile you are.
But probably the biggest mistake of the game is starting it out with you fighting hundreds of tanks and helicopters before even seeing a mech. I think the point was to show how badass a battlemech is supposed to be compared to conventional arms, but it actually shows how tactically silly mechs are. A swarm of relatively inexpensive tanks and helicopters using hit-and-run tactics from every direction will quickly overwhelm a mech (at least with this game's twitch-and-you-lose-it lock on targeting system) while a big juicy easy-to-target mech can be kept in your sights and pelted mercilessly with missiles and PPCs until it dies in seconds.
The box sez game of the year? |
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