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by Flavio 08/05/2006, 7:21pm PDT |
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The Happiness Engine wrote:
MM wrote:
Also, once you research Sensors 1, you can start putting survey modules on all your scouts. A couple 2,500 bc anomalies can really help jump-start a fledgling economy. for about 10 bc more, you can build custom scout ships on a cargo chassis. Stuff it full of engines and a couple sensors and watch it haul ass around the map. If you're playing pre-patch, attackers fire first and destroyed defenders don't get to fire back, so packing a cargo chassis full of lasers is a cheap way to deal with the campaign.
That.....doesn't sound too fun. |
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Review Request: Galactic Civilizations 2 by Mischief Shai-hulud 07/10/2006, 6:13pm PDT 
Anyone? NT by MM 07/12/2006, 6:49pm PDT 
When I get a minute, I'll tell you all about it. by laudablepuss 07/12/2006, 7:42pm PDT 
Too Late. Already got it. by Mischief Maker 07/18/2006, 6:59pm PDT 
Re: Too Late. Already got it. by laudablepuss 07/19/2006, 11:30am PDT 
so is it better than Starships Unlimited? by Flavio 07/29/2006, 3:36am PDT 
Re: so is it better than Starships Unlimited? by The Happiness Engine 07/30/2006, 12:41pm PDT 
Re: so is it better than Starships Unlimited? by MM 07/31/2006, 4:52pm PDT 
Re: so is it better than Starships Unlimited? by Blobbio 07/31/2006, 7:52pm PDT 
Okay by laudablepuss 07/26/2006, 4:16pm PDT 
Re: Okay by MM 07/31/2006, 5:12pm PDT 
I fuck this game up. by Quentin Beck 07/31/2006, 11:09pm PDT 
Re: Okay by The Happiness Engine 08/02/2006, 8:38am PDT 
So this game is all about approval ratings, income tax, and exploits? by Flavio 08/05/2006, 7:21pm PDT 
It's a regular 4X built around a really nifty ship designer NT by Mischief Maker 08/05/2006, 9:08pm PDT 
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