|
by fabio 05/14/2013, 12:33pm PDT |
|
 |
|
 |
|
But that base assault was keyboard flipping boring garbage that made me almost want to stop playing.
I think Chryssalids just don't work within this revamp. The movement quirks can be gamey but they don't affect shooting combat too much. The triggered spawns usually just mean enemies start out in cover and at worst one of your guys will get jumped and killed.
In the old X-Com I don't ever remember Chrssalids appearing more than one or two at a time. They were more just surprises that might pop around a corner and maul one of your guys before you mowed them down. Now they just System Shock 2 teleport spawn to be right next to you and instantly wipe you half your squad or more. Individually they're just as deadly as they were in the original game but now your squad is smaller, there are more Chrssalids, and the new streamlined action point system really fucks with your ability to focus on taking them all down before they tear your head off. Yes, please blow your overwatch fire the instant a far off Chrssalid appears and miss instead of waiting until it's right next to you for a sure hit.
Fuck that base assault. Turns out the level is HUGE but they throw 90% of the enemies at you right away in that cramped starting room. Hunker hunker hunker poison hunker poison CHRSSALIDS SHIT SHIT SHIT FUCK!!! I had no qualms about save game cheesing until the game arbitrarily decided to spawn them in 2 separate waves of three instead of all six at once.
After the starting room? Two dozen turns of wandering through an empty base until I found the Sectoid commander alone at the end, followed by another dozen turns of wandering back because a single Floater was stuck and hidden near the start.
Awful terrible mission.
+
The time compression is much better than the original
Having multiple overwatches fire all at the same time
-
Firing animations could have been faster. Do you need to keep showing the dude firing five seconds after you've already told me it missed?
Way to fuck with research. Materials and money is an infinitely more limiting factor than research time. With only one lab I'm always nearly two entire tech generations ahead of what I can actually manufacture. Why even bother giving you the option to build more labs? Who the fuck would pick a scientist mission reward over anything else? They're just there as choice traps.
Don't like the satellite system. It's such an overwhelmingly mandatory first choice that they might as well have removed the option to build anything else until you have at least 2 maxed uplinks (over North America and Asia, duh). They would have been fine at just expanded UFO detection, but they made them into such huge standalone cash generators and panic reducers on top of that. I imagine most first plays are aborted when people realize they made the mistake of thinking they had a choice to build anything else.
Questions:
So is there any randomness at all or is it the exact same scripted events, levels, and enemy placement every time?
Does the number of scientists and engineers you have just exist as a unlock prerequisite? They don't seem to be tied up by any project and research/manufacture speed seems to only be affected by number of laboratories/workshops. |
|
 |
|
 |
|
|
|
So what are some mods I want on this motherfucker? NT by fabio 05/13/2013, 7:32am PDT 
I would also like some mods. by Ice Cream Jonsey 05/13/2013, 8:42am PDT 
First hour by fabio 05/13/2013, 9:33am PDT 
Re: First hour by Fullofkittens 05/13/2013, 10:38am PDT 
One more strategy tip by Fullofkittens 05/13/2013, 10:40am PDT 
and: PLAY ON NORMAL <--- (all caps signifies important tip) NT by Eurotrash 05/13/2013, 2:51pm PDT 
yeah shotgun assault soldiers have been the mvps by fabio 05/13/2013, 3:32pm PDT 
Support troops become healbots when they level up by Fullofkittens 05/13/2013, 4:28pm PDT 
Don't listen to FoK. (Sorry FoK) by Arbit 05/13/2013, 5:50pm PDT 
but... but the SEXY SCIENTIST gets mad if you use grenades!!! by Fullofkittens 05/13/2013, 6:40pm PDT 
(And if Arbit can get through C/I you should listen to Arbit and not me) NT by Fullofkittens 05/13/2013, 6:42pm PDT 
Snipers still shitty by fabio 05/15/2013, 2:11am PDT 
Their "Makes it worth it" talent is way up the tree. by WITTGENSTEIN 05/15/2013, 3:46pm PDT 
Squadsight makes them worth it by Arbit 05/16/2013, 4:47pm PDT 
Squadsight is too dependent on LOS. I didn't use it that much. NT by WITTGENSTEIN 05/16/2013, 9:05pm PDT 
This makes you a fucking fool. Picking Snapshot instead is your punishment. NT by You fool. 05/20/2013, 10:37pm PDT 
Really? My favorite flavor is grape. NT by WITTGENSTEIN 06/12/2013, 10:03pm PDT 
I don't think any number of mods would make you like this game by Arbit 05/14/2013, 8:19pm PDT 
The only mods so far is a debug menu with exotic settings in it by WITTGENSTEIN 05/13/2013, 5:22pm PDT 
This reminds me of another complaint! by fabio 05/13/2013, 6:23pm PDT 
FUCK THIS GAME!!! by fabio 05/13/2013, 9:40pm PDT 
Okay it got better by fabio 05/14/2013, 12:33pm PDT 
Extra scientists/engineers reduce material costs per unit as well NT by WITTGENSTEIN 05/14/2013, 5:09pm PDT 
Are you sure that's not laboratory/workshop adjacency bonuses? NT by fabio 05/14/2013, 7:22pm PDT 
Re: Are you sure that's not laboratory/workshop adjacency bonuses? by Arbit 05/14/2013, 7:59pm PDT 
Great moments in wiki writing by fabio 05/14/2013, 9:56pm PDT 
Hahah. OR, she's just a badly written/voice acted cutscene character. NT by Eurotrash 05/15/2013, 1:09am PDT 
They're cumulative NT by WITTGENSTEIN 05/15/2013, 12:07pm PDT 
So apparently there are still game wrecking bugs 7 months after release by fabio 05/17/2013, 1:24pm PDT 
I hate this!!! by Rafiki 05/19/2013, 10:56am PDT 
Hahah, it's beyond me what YOU PEOPLE are doing wrong in this game. by Eurotrash 05/19/2013, 2:20pm PDT 
Yeah I played it on Normal and only had two panic situations. NT by WITTGENSTEIN 05/19/2013, 5:01pm PDT 
Yeah I tried Classic and immediately dropped it down. NT by Worm 05/19/2013, 5:58pm PDT 
yeah by fabio 05/19/2013, 3:23pm PDT 
I think people were expecting a little too much from this game. by Eurotrash 05/19/2013, 10:29pm PDT 
I think it succeeded as a proof of concept by fabio 05/19/2013, 10:53pm PDT 
Re: I think it succeeded as a proof of concept by Roop 05/20/2013, 9:32pm PDT 
I hereby dub it the Fallout 3 of tactical squad games by fabio 05/21/2013, 9:05pm PDT 
If they actually named it Xcom Vegas I'd shit a brick by Eurotrash 05/21/2013, 11:41pm PDT 
Re: yeah by Arbit 05/20/2013, 1:00pm PDT 
Re: yeah by fabio 05/20/2013, 1:48pm PDT 
Anecdote. by pinback 06/15/2013, 10:41pm PDT 
On bomb defusion missions they would usually drop in slender men at the end by WITTGENSTEIN 06/16/2013, 10:51am PDT 
Re: On bomb defusion missions they would usually drop in slender men at the end by pinback 06/16/2013, 1:49pm PDT 
Yeah those thin men are no problem. Just look at them. They all got AIDS and shi by Eurotrash 06/17/2013, 8:31am PDT 
Assaults assaults assaults by fabio 06/12/2013, 3:33am PDT 
Re: Assaults assaults assaults by Fullofkittens 06/12/2013, 5:37am PDT 
Re: Assaults assaults assaults by fabio 06/12/2013, 7:44am PDT 
You get a guided energy rocket launcher in the late-game. I used that on Sectopo NT by WITTGENSTEIN 06/12/2013, 5:20pm PDT 
Yeah that's another reason heavies blew away snipers by fabio 06/12/2013, 6:56pm PDT 
Re: Assaults assaults assaults by Roop 06/13/2013, 11:48am PDT 
|
|