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by Rafiki 05/19/2013, 10:56am PDT |
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Everything about it seems designed to piss me off.
Steam says I have 6 hours played. In that time I've had a ton of guys die, but I think 2 or maybe 3 weren't from insta-gib critical hit headshots. It's bullshit! Even with upgraded armor: instant death from the first enemies you meet in level 1. One guy who managed not to instantly die was shot through a wall! Through the concrete wall of a building! He was outside, the alien was inside not in line of sight, but he still shot my guy anyways. Insane!
Panic mode! It's bullshit to have a unit panic, immediately turn to a friendly in plain sight 2 squares away, and blow them away. Did I recruit the NYPD? I could understand if they went into overwatch mode and shot at anything that moved, but executing the guy sitting right next to you is ridiculous.
Why is everything designed to waste as much time as possible? Pointlessly watching the jet fly to the dropzone. Having to wait for the camera to zoom in and out to different rooms at base. Having to scan for activity to get a new mission instead of just giving me goddamn missions and letting shit build in the meantime. Not being able to survey the battlefield while action is happening because the camera is rubberbanding all over the fucking place. Spotting a group of enemies, saying, yep, that sure is a group of enemies, but then having to watch their stupid reveal cutscene anyways. WHY CAN'T I BRING UP THE MAIN MENU WHILE ACTION IS GOING ON? I WANT TO RAGEQUIT NOW, NOT IN 45 MINUTES AFTER 6 ALIENS AND 3 PANICKED TROOPS END THEIR 50 TURNS IN A ROW. I can't quit to desktop from the pause menu with ironman mode activated? Fuck you.
Why does my sniper have 13% accuracy against an alien literally around the corner one square away? You don't have to look through the scope at that range, you stupid fuck. At that distance accuracy should automatically be 100% for everyone, this isn't the fucking Matrix!
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So what are some mods I want on this motherfucker? NT by fabio 05/13/2013, 7:32am PDT
I would also like some mods. by Ice Cream Jonsey 05/13/2013, 8:42am PDT
First hour by fabio 05/13/2013, 9:33am PDT
Re: First hour by Fullofkittens 05/13/2013, 10:38am PDT
One more strategy tip by Fullofkittens 05/13/2013, 10:40am PDT
and: PLAY ON NORMAL <--- (all caps signifies important tip) NT by Eurotrash 05/13/2013, 2:51pm PDT
yeah shotgun assault soldiers have been the mvps by fabio 05/13/2013, 3:32pm PDT
Support troops become healbots when they level up by Fullofkittens 05/13/2013, 4:28pm PDT
Don't listen to FoK. (Sorry FoK) by Arbit 05/13/2013, 5:50pm PDT
but... but the SEXY SCIENTIST gets mad if you use grenades!!! by Fullofkittens 05/13/2013, 6:40pm PDT
(And if Arbit can get through C/I you should listen to Arbit and not me) NT by Fullofkittens 05/13/2013, 6:42pm PDT
Snipers still shitty by fabio 05/15/2013, 2:11am PDT
Their "Makes it worth it" talent is way up the tree. by WITTGENSTEIN 05/15/2013, 3:46pm PDT
Squadsight makes them worth it by Arbit 05/16/2013, 4:47pm PDT
Squadsight is too dependent on LOS. I didn't use it that much. NT by WITTGENSTEIN 05/16/2013, 9:05pm PDT
This makes you a fucking fool. Picking Snapshot instead is your punishment. NT by You fool. 05/20/2013, 10:37pm PDT
Really? My favorite flavor is grape. NT by WITTGENSTEIN 06/12/2013, 10:03pm PDT
I don't think any number of mods would make you like this game by Arbit 05/14/2013, 8:19pm PDT
The only mods so far is a debug menu with exotic settings in it by WITTGENSTEIN 05/13/2013, 5:22pm PDT
This reminds me of another complaint! by fabio 05/13/2013, 6:23pm PDT
FUCK THIS GAME!!! by fabio 05/13/2013, 9:40pm PDT
Okay it got better by fabio 05/14/2013, 12:33pm PDT
Extra scientists/engineers reduce material costs per unit as well NT by WITTGENSTEIN 05/14/2013, 5:09pm PDT
Are you sure that's not laboratory/workshop adjacency bonuses? NT by fabio 05/14/2013, 7:22pm PDT
Re: Are you sure that's not laboratory/workshop adjacency bonuses? by Arbit 05/14/2013, 7:59pm PDT
Great moments in wiki writing by fabio 05/14/2013, 9:56pm PDT
Hahah. OR, she's just a badly written/voice acted cutscene character. NT by Eurotrash 05/15/2013, 1:09am PDT
They're cumulative NT by WITTGENSTEIN 05/15/2013, 12:07pm PDT
So apparently there are still game wrecking bugs 7 months after release by fabio 05/17/2013, 1:24pm PDT
I hate this!!! by Rafiki 05/19/2013, 10:56am PDT
Hahah, it's beyond me what YOU PEOPLE are doing wrong in this game. by Eurotrash 05/19/2013, 2:20pm PDT
Yeah I played it on Normal and only had two panic situations. NT by WITTGENSTEIN 05/19/2013, 5:01pm PDT
Yeah I tried Classic and immediately dropped it down. NT by Worm 05/19/2013, 5:58pm PDT
yeah by fabio 05/19/2013, 3:23pm PDT
I think people were expecting a little too much from this game. by Eurotrash 05/19/2013, 10:29pm PDT
I think it succeeded as a proof of concept by fabio 05/19/2013, 10:53pm PDT
Re: I think it succeeded as a proof of concept by Roop 05/20/2013, 9:32pm PDT
I hereby dub it the Fallout 3 of tactical squad games by fabio 05/21/2013, 9:05pm PDT
If they actually named it Xcom Vegas I'd shit a brick by Eurotrash 05/21/2013, 11:41pm PDT
Re: yeah by Arbit 05/20/2013, 1:00pm PDT
Re: yeah by fabio 05/20/2013, 1:48pm PDT
Anecdote. by pinback 06/15/2013, 10:41pm PDT
On bomb defusion missions they would usually drop in slender men at the end by WITTGENSTEIN 06/16/2013, 10:51am PDT
Re: On bomb defusion missions they would usually drop in slender men at the end by pinback 06/16/2013, 1:49pm PDT
Yeah those thin men are no problem. Just look at them. They all got AIDS and shi by Eurotrash 06/17/2013, 8:31am PDT
Assaults assaults assaults by fabio 06/12/2013, 3:33am PDT
Re: Assaults assaults assaults by Fullofkittens 06/12/2013, 5:37am PDT
Re: Assaults assaults assaults by fabio 06/12/2013, 7:44am PDT
You get a guided energy rocket launcher in the late-game. I used that on Sectopo NT by WITTGENSTEIN 06/12/2013, 5:20pm PDT
Yeah that's another reason heavies blew away snipers by fabio 06/12/2013, 6:56pm PDT
Re: Assaults assaults assaults by Roop 06/13/2013, 11:48am PDT
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