Forum Overview :: Gamerasutra
 
Re: Oh, I see where the miscommunication came in. by jeep 02/26/2012, 3:32pm PST
Jerry Whorebach wrote:


I agree with you about this, too! I think Half-Life 2 is probably not the greatest example of a game that would benefit from really crazy difficulty settings because, let's face it, the core gameplay is kinda weak. The ridiculously protracted campaign mainly coasts by on variety, alternating basic shooting with linear exploration with simple puzzles with boring conversation with awful vehicle segments, in such a way that HOPEFULLY the player will be so overwhelmed by the entire experience they'll be able to ignore any deficiencies in the moment-to-moment action. It didn't really work for me, but I'm obviously in the minority on that one. Still, what optional challenges it did present - Little Rocket Man, for example, or even just Keep Off the Sand! - were unquestionably the most joyful and compelling things about it. So who knows.

yeah i used hl2 because valve like to serve their customers so I think they'd be likely to patch it in even much later. I agree with your assessment of the gameplay, but I thought the 'overwhelm them with content' worked because I almost forgot I was on rails for all 10000 hours of the game. my real objection is to the science fiction: once you've written yourself into a hole that only time travel can get you out of, you failed.

also why did I have to wait for the end for



upgraded gravity gun is the best shit! put it at the beginning.

I suppose what I'm getting at is that games should ideally be designed from the ground up to ensure all their difficulty settings are viable for the people who would choose them. I would think the easiest way to do this would be to make the really gamey game - the game your testers want to play - first, and just make sure your design is modular enough that individual components (the save system, the combat difficulty, etc.) can be safely dumbed down without compromising whatever sort of interactive narrative thrillride is left over. Easier said than done, I guess, which is convenient for me since I'm the one saying it.

right yes I'm also just saying it as of now. the idea that they could patch it in after kind of assumes they've already made the easy/normal/hard game they always make. I can imagine game developers of any kind are offended to their very core just thinking of an idea like this. if 95% of the gameplay they puked up all over an unsuspecting market weren't utter fucking shit this probably would never have come up, but as long as this is the norm, they can go ahead and give me a button to opt out.

on the other hand, if you are starting to make a new game, and it's maybe kingdom of amalur or the witcher 2 so you know you're going to make a fantasy game with a fantasy story that potentially appeals to fanfic writing carebears, and maybe you're thinking you'll sell a million copies, but maybe you could sell an extra hundred thousand by stating "carebears, we have a mode just to play the story where combat is all taken care of," then it's possible that you could decide in advance to hire an extra writer against the extra revenue who might make the overall game's story better, and you have achieved a very small benefit for all players by serving some group no one else cares about.

kingdom of amalur has an easy mode, but I'd like to see them go further due to the already-newb-friendly nature of the game. maybe the scripted combat is showing you what to do and you can just jump in whenever, I don't know how much harder that is than "press x to skip". they could also patch this in via steam any fucking time. and I recommend they do, because their combat as-is isn't so much hard as deeply personally embarrassing to both curt schilling and the rest of the 2004 red sox.
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Has there ever been a game where a stamina meter really worked by Rafiki 02/19/2012, 9:50am PST NEW
    It's sole purpose in Deus Ex: HR by fabio 02/19/2012, 10:38am PST NEW
    What's best is when your flashlight draws energy from the same pool O_O by Jerry Whorebach 02/19/2012, 8:32pm PST NEW
        I'm still pretty sure the worst is also dxhr by jeep 02/19/2012, 8:40pm PST NEW
            I'm still confused by the battery thing by fabio 02/19/2012, 10:01pm PST NEW
                Re: I'm still confused by the battery thing (spoilers) by Ice Cream Jonsey 02/20/2012, 10:42am PST NEW
                    Re: I'm still confused by the battery thing (spoilers) by fabio 02/20/2012, 11:59am PST NEW
                        Re: I'm still confused by the battery thing (spoilers) by Arbit 02/20/2012, 9:34pm PST NEW
                            Re: I'm still confused by the battery thing (spoilers) by fabio 02/20/2012, 11:01pm PST NEW
                                Re: I'm still confused by the battery thing (spoilers) by jeep 02/21/2012, 6:59am PST NEW
                                    You can use one unconscious guy to bait others and tran dart them one by one. by Worm 02/21/2012, 10:58am PST NEW
            No, Skyrim (or any Elder Scrolls game) by Arbit 02/20/2012, 9:01pm PST NEW
        Probably! On a SSD transitions tend to cut off mid-sound/animation/whatever. NT by Mischief Maker 02/19/2012, 8:47pm PST NEW
            Keep in mind, even REGULAR hard drives aren't standard equipment on consoles yet by Jerry Whorebach 02/19/2012, 9:34pm PST NEW
                They were on the original Xbox :( NT by Mischief Maker 02/20/2012, 1:14am PST NEW
                    One of the reasons it was only in production for four years. HDDs are expensive! by And they don't get much cheaper. 02/20/2012, 1:38am PST NEW
        I'm playing Bulletstorm right now, and that game uses ACTUAL SPEEDBUMPS. by Jerry Whorebach 02/20/2012, 9:54pm PST NEW
            HOLY SHIT-PISS by Rafiki 02/21/2012, 8:02am PST NEW
                I'm halfway through the campaign on 'Very Hard', and I still feel like I'm in a by mandatory tutorial. 02/21/2012, 3:50pm PST NEW
                    Finished the campaign. Maybe the other modes are better? by Jerry Whorebach 02/27/2012, 8:47am PST NEW
                        What do you know, score attack mode is actually a little bit better. by Jerry Whorebach 03/02/2012, 5:56pm PST NEW
    Demon's Souls/Dark Souls? NT by Entropy Stew 02/19/2012, 9:54pm PST NEW
        This is correct. by Lizard_King 02/24/2012, 10:10am PST NEW
    fear 2 has a sprint meter by sdroa jists 02/24/2012, 2:41am PST NEW
    Jagged Alliance: Back in Action kicks you in the balls with stamina bullshit too by Eurotrash 02/24/2012, 9:33am PST NEW
    Do racing games count? by Last 02/24/2012, 9:56am PST NEW
    stamina meter goes on the pile with save points, cutscenes and...combat? by jeep 02/24/2012, 11:58am PST NEW
        Your ideas on games are pretty abhorent to me. by Arbit 02/24/2012, 1:28pm PST NEW
            He's the opposite of right NT by about everything 02/24/2012, 5:55pm PST NEW
                I don't spend a lot of time worrying about what tards think, but just this once by jeep 02/25/2012, 3:20pm PST NEW
                    it wasn't an insult by about everything 02/25/2012, 9:27pm PST NEW
                        oh well then thanks that's what I was going for from the start by jeep 02/26/2012, 8:58am PST NEW
            Why is he wrong? by Mysterio 02/24/2012, 9:45pm PST NEW
                Are games more like reading books (boo) or playing hockey (yay)? by Jerry Whorebach 02/25/2012, 2:50am PST NEW
                    Here's a better(?) example. by Jerry Whorebach 02/25/2012, 6:10am PST NEW
                        tl;dr - you don't fix boring games by making them less like games, you do it by NT by making them more like games. 02/25/2012, 6:23am PST NEW
                        Jerry Whorebach: Ludologist by Let's Make Everything Into Games 02/26/2012, 5:39pm PST NEW
                            A nerd who likes games is about the last thing you'd expect to find on-- by wait, where am I again? 02/26/2012, 6:19pm PST NEW
                Re: Why is he wrong? by Rafiki 02/25/2012, 9:10am PST NEW
                    Don't think of it as a skip gameplay button then. by Mysterio 02/25/2012, 12:33pm PST NEW
                        I think we might be talking about different things now by Rafiki 02/25/2012, 1:49pm PST NEW
                            Re: I think we might be talking about different things now by jeep 02/26/2012, 9:14am PST NEW
                                Re: I think we might be talking about different things now by Rafiki 02/27/2012, 1:51pm PST NEW
                                    I see what you're worried about but I don't think it's that big a risk by jeep 02/27/2012, 7:35pm PST NEW
                                Out of hundreds, I've only played 3 (maybe 4) games whose story was "worth it." NT by Mischief Anachronism 02/27/2012, 1:58pm PST NEW
                                    True. Mostly I don't even remember plots, just certain scenes. by Last 02/27/2012, 2:29pm PST NEW
                                    same by jeep 02/27/2012, 6:46pm PST NEW
                        "Think of it as adding a sandbox mode, then removing all the non-sandbox modes." by GAME GENIE 02/25/2012, 1:55pm PST NEW
        Re: stamina meter goes on the pile with save points, cutscenes and...combat? by Hans Clastorp 02/24/2012, 3:47pm PST NEW
            I knew when I put "combat" in people would get twitchy by jeep 02/25/2012, 5:08pm PST NEW
                Re: I knew when I put "combat" in people would get twitchy by Mischief Anachronism 02/25/2012, 6:55pm PST NEW
                    How can you not like any Mario games? NT by Entropy Stew 02/25/2012, 11:46pm PST NEW
                        Not challenging, setting is as bland and corporate as McDonaldland. NT by Mischief Anachronism 02/26/2012, 3:05am PST NEW
                            The only excuse for not loving the NES version of original Super Mario Bros... by Jerry Whorebach 02/26/2012, 6:59am PST NEW
                                You're partly right by Mischief Maker 02/29/2012, 9:08pm PST NEW
                If you were running for Difficulty Czar, you'd have my vote. by Jerry Whorebach 02/26/2012, 6:56am PST NEW
                    re: ironman by jeep 02/26/2012, 8:57am PST NEW
                        I wasn't being sarcastic. I wish every game had such a robust selection of by difficulty settings. 02/26/2012, 9:49am PST NEW
                            you're still fucking with me right by jeep 02/26/2012, 10:20am PST NEW
                                Oh, I see where the miscommunication came in. by Jerry Whorebach 02/26/2012, 11:31am PST NEW
                                    Re: Oh, I see where the miscommunication came in. by jeep 02/26/2012, 3:32pm PST NEW
                Re: I knew when I put "combat" in people would get twitchy by Hans Clastorp 02/27/2012, 3:28pm PST NEW
                    I kind of liked the bit of The Void I played by jeep 02/27/2012, 8:14pm PST NEW
                        How much do you think writers cost? by Jerry Whorebach 02/27/2012, 9:49pm PST NEW
                            The problem with hiring decent writers isn't cost by fabio 02/28/2012, 7:44pm PST NEW
                                american mcgee's the third policeman NT by jeep 02/28/2012, 7:52pm PST NEW
                                Re: The problem with hiring decent writers isn't cost by Arbit 02/28/2012, 8:10pm PST NEW
                                Re: The problem with hiring decent writers isn't cost by Arbit 02/28/2012, 8:11pm PST NEW
                                    LET'S BLAME THIS SHIT ON APPLE TOO NT by Arbit 02/28/2012, 8:12pm PST NEW
                            Re: How much do you think writers cost? by jeep 02/28/2012, 7:49pm PST NEW
                                Re: How much do you think writers cost? by Ice Cream Jonsey 02/29/2012, 10:18am PST NEW
                                    Wasteland 2? by laudablepuss 02/29/2012, 11:43am PST NEW
                                        Re: Wasteland 2? by jeep 02/29/2012, 1:13pm PST NEW
                                It really is just ego by fabio 02/29/2012, 11:06am PST NEW
 
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