Crazy Time: Where Casino Meets Video Gaming

Crazy Time

Crazy Time is a groundbreaking live casino game that marries the thrill of real-time betting with the immersive engagement of video gaming. This game is a vibrant, action-packed adventure set in a colorful studio, hosted by live dealers who lead the play with energy and charm. Its design incorporates a massive, vertically mounted wheel and four exciting bonus games that promise not only the chance for significant winnings but also an entertaining experience reminiscent of the most captivating video games. Players are drawn into a world that feels both familiar and thrillingly new, where every spin of the wheel holds the potential for excitement and surprises. The seamless integration of high-quality graphics, interactive elements, and live-action creates a gaming environment that transcends traditional casino experiences.

The Mechanics of Fun: Understanding Crazy Time

At its core, Crazy Time https://www.badenbower.com/game/crazy-time/ is built around a large, spinning wheel divided into 54 segments, with bets placed on which segment the wheel will stop. These segments include numbers (1, 2, 5, and 10) and four different bonus games: Cash Hunt, Pachinko, Coin Flip, and the titular Crazy Time. What sets this game apart is its dynamic combination of RNG elements with the unpredictability of a live game show, offering players a unique blend of strategy and luck. Each bonus game transports players to a new setting, offering interactive gameplay that echoes the varied and engaging levels of video games. The inclusion of a “Top Slot” for each spin adds a multiplier mechanic, further enriching the gameplay and providing parallels to video game power-ups and bonuses.

Navigating the Bonus Worlds: A Video Game Journey

The bonus games within Crazy Time evoke the diverse environments and challenges found in video games, providing a multifaceted gaming experience. Cash Hunt presents a shooting gallery with a multitude of prizes hidden under symbols, requiring players to aim and fire, echoing the interactive and skill-based aspects of video gaming. Pachinko features a large pegboard where physical and digital elements combine to determine winnings, reminiscent of platformer games’ physics puzzles. Coin Flip introduces a simple yet suspenseful decision-making moment akin to choosing paths in adventure games. Finally, the Crazy Time bonus takes players to a virtual world with a gigantic wheel, offering choices that influence outcomes, mirroring the pivotal decisions made in role-playing games.

The Thrill of Engagement: More Than Just a Bet

Crazy Time stands out in the live casino space by offering an experience that goes beyond simple betting to engage players in a narrative and interactive journey. The live hosts play a crucial role, not just as dealers but as charismatic guides, enhancing the game show feel and fostering a communal gaming atmosphere. This level of interaction, combined with the visually rich studio and game design, creates a sense of immersion that is often sought after in both casino gaming and video games. Players become active participants in a story, where each spin can lead to new adventures and unexpected turns, much like the evolving narratives found in many video games.

Why Crazy Time Captures the Gamer’s Imagination

Crazy Time has resonated with audiences by tapping into the essence of what makes video gaming so compelling: interactivity, immersion, and narrative. It blurs the lines between casino gaming and the video game industry, appealing to fans of both by offering a fresh and vibrant take on entertainment. The game’s success lies in its ability to deliver not just the chance for financial reward but a genuinely fun and engaging experience. It caters to the modern player’s desire for games that are not only about the thrill of winning but also about enjoying the journey. Crazy Time is a testament to the evolving landscape of gaming, where the excitement of casino action and the captivating allure of video games converge.

Crazy Time embodies the future of interactive entertainment, showcasing how the integration of live casino elements with video game mechanics can create a uniquely engaging and immersive experience. This game is a vibrant celebration of innovation, offering a bridge between two worlds of gaming that promises to captivate and entertain players for years to come.

Tatlı Kazançların Peşinde: Sweet Bonanza ile Eğlenceli Anlar

Sweet Bonanza

Sweet Bonanza, renkli ve tatlı temalı bir video slot oyunudur, oyuncuları şekerleme diyarına davet ediyor. Pragmatic Play tarafından geliştirilmiş bu oyun, görsel ve ses efektleriyle dikkat çekerken, benzersiz oynanış yapısıyla da fark yaratıyor. Oyunda, geleneksel çizgi kazançları yerine, tüm ekranı kaplayabilen sembollerle kazanç elde ediliyor. Bu, oyunculara hem eğlenceli hem de potansiyel olarak kazançlı bir deneyim sunuyor. Sweet Bonanza, video oyunları ve online casino dünyasında eğlenceli bir köprü kuruyor, böylece geniş bir oyuncu kitlesine hitap ediyor.

Oyunun Mekanikleri

Sweet Bonanza, oyuncuların kazanç sağlayabilmesi için en az sekiz aynı sembolün ekranda belirmesini gerektiren bir oyun mekaniğine sahiptir. Bu semboller, rastgele bir şekilde ekrana dağılıyor, ve bir kazanç sağlandığında, kazanan semboller kayboluyor, yerlerine yenileri düşüyor. Bu döngü, ek kazançlar elde edilene kadar devam eder. Oyun, ayrıca oyunculara çarpanlar ve ücretsiz dönüşler gibi bonus özellikler de sunar, bu da kazanç potansiyelini artırır. Sweet Bonanza’nın bu dinamik yapısı, video oyunlarındaki ilerleme hissini yansıtarak oyuncuları motive ediyor.

Görsel ve Ses Tasarımı

Sweet Bonanza’nın en dikkat çekici özelliklerinden biri, şüphesiz ki canlı ve renkli görsel tasarımıdır. Oyun, bir şekerleme cenneti temasına sahiptir, ve her bir sembol özenle tasarlanmıştır, bu da görsel bir şölen sunar. Arka plan müziği ve ses efektleri, tatlı bir atmosfer yaratırken, kazanç anlarını daha da heyecanlı hale getiriyor. Bu detaylar, oyunun sadece bir slot makinesi olmadığını, aynı zamanda görsel bir sanat eseri olduğunu kanıtlar niteliktedir. Sweet Bonanza, video oyunlarında önemli olan görsel ve işitsel deneyimi casino dünyasına taşıyor.

Tatlı Hayallerin Peşinde: Sweet Bonanza ile Büyüleyici Bir Macera

Sweet Bonanza https://cleanfeed-records.com/wp-content/sweet-bonanza-oyna/, oyuncuları renkli ve tatlı dolu bir dünyaya davet eden, popüler bir video slot oyunudur. Bu oyun, şekerlerin, meyvelerin ve tatlıların göz alıcı bir görsel şölen içinde sergilendiği, adeta bir tatlı cenneti sunar. Oyunun temel amacı, ekranda beliren tatlı ve meyve sembollerini eşleştirerek kazançlar elde etmek ve bu süreçte çeşitli bonus özelliklerden faydalanmaktır. Sweet Bonanza, oyuncularına sıradan bir slot oyunundan çok daha fazlasını vaat eder; dinamik oyun mekanikleri, çarpanlar, ücretsiz dönüşler ve ardışık kazançlar gibi özelliklerle doludur. Bu oyun, sadece şansını denemek isteyenler için değil, aynı zamanda stratejik düşünmeyi ve planlamayı sevenler için de ideal bir platformdur. Sweet Bonanza’nın büyüleyici dünyası, her yaştan ve her türden oyuncuyu eğlendirme potansiyeline sahiptir, ve bu tatlı macera, oyunculara unutulmaz anlar yaşatma sözü verir.

Bonus Özellikler ve Çarpanlar

Sweet Bonanza, oyunculara sunduğu bonus özellikleri ve çarpanlarla adından sıkça söz ettiriyor. Ücretsiz dönüşler, oyunun en cazip özelliklerinden biri olup, oyunculara ek kazanç fırsatları sunuyor. Oyun sırasında rastgele beliren çarpan bombaları, kazançları artırma potansiyeline sahiptir, bu da her oyunu potansiyel olarak büyük kazançlar için bir fırsata dönüştürüyor. Bu bonuslar, video oyunlarının ödül ve yükseltme sistemlerine benzer şekilde, oyuncuları ödüllendirir ve oyuna devam etmeleri için bir motivasyon kaynağı oluşturur. Sweet Bonanza’nın bu özellikleri, oyunun sadece şansla değil, aynı zamanda stratejiyle de ilgili olduğunu gösteriyor.

Sonuç: Sweet Bonanza’nın Video Oyunlarına Katkısı

Sweet Bonanza, video oyunları dünyasına tatlı bir soluk getirmiştir. Oyunun sunduğu benzersiz mekanikler, grafikler ve topluluk etkileşimi, oyunculara unutulmaz bir deneyim sunar. Bu oyun, sadece şans ve stratejinin bir arada olduğu bir eğlence kaynağı değil, aynı zamanda video oyunlarının sanatsal ve topluluk odaklı yönlerini de öğünlerini vurgulamaktadır. Sweet Bonanza, oyun sektöründe yenilikçi bir adım olarak görülebilir; çünkü geleneksel oyun mekaniklerini yeniden şekillendirerek oyunculara yeni bir oyun deneyimi sunar. Bu oyun, video oyunlarının nasıl hem eğlenceli hem de sanatsal bir deneyim sunabileceğinin mükemmel bir örneğidir.

Die ultimative Anleitung zu Plinko: Wie Sie das Spiel meistern und Ihre Gewinne maximieren

Plinko

Plinko ist ein aufregendes Spiel, das sowohl auf Glück als auch auf Strategie basiert. Ursprünglich durch die beliebte Fernsehshow “The Price Is Right” bekannt geworden, hat sich Plinko zu einem Favoriten in Casinos und Online-Spielplattformen entwickelt. In diesem Spiel lassen die Spieler eine Scheibe von oben in ein mit Stiften bestücktes Brett fallen. Die Scheibe prallt zufällig von den Stiften ab und landet schließlich in einem der unten liegenden Fächer, die jeweils mit einem unterschiedlichen Geldbetrag gekennzeichnet sind.

Strategien für maximale Gewinne

Obwohl Plinko hauptsächlich ein Glücksspiel ist, gibt es Strategien, die Ihre Chancen auf höhere Gewinne verbessern können. Eine beliebte Methode ist die Analyse des Brettes, um Bereiche mit den höchsten Gewinnmöglichkeiten zu identifizieren. Spieler sollten auch die Geschwindigkeit und den Winkel, mit dem die Scheibe ins Spiel gebracht wird, variieren, um ihre Ergebnisse zu optimieren.

Die Bedeutung der Spielauswahl

Nicht alle Plinko-Spiele sind gleich. Verschiedene Versionen bieten unterschiedliche Auszahlungsstrukturen und Gewinnchancen. Es ist entscheidend, dass Spieler sorgfältig die spezifischen Regeln und Bedingungen jedes Plinko-Spiels prüfen, bevor sie ihre Einsätze platzieren. Einige Spiele bieten beispielsweise Bonusrunden oder spezielle Multiplikatoren, die die Gewinne erheblich steigern können.

Plinko in Online-Casinos

Mit dem Aufkommen des Internets ist Plinko https://www.bhkw-infozentrum.de/plinko.html jetzt auch online verfügbar. Online-Casinos bieten verschiedene Versionen des Spiels an, die von klassischen Layouts bis hin zu modernen Variationen mit zusätzlichen Features reichen. Das Spielen von Plinko online bietet den Vorteil, dass Sie von überall und jederzeit auf das Spiel zugreifen können, solange Sie eine Internetverbindung haben.

Tipps für sicheres und verantwortungsvolles Spielen

Es ist wichtig, Plinko und andere Glücksspiele verantwortungsvoll zu genießen. Setzen Sie sich ein Budget und halten Sie sich daran, um finanzielle Schwierigkeiten zu vermeiden. Wenn Sie das Gefühl haben, dass Ihr Spielverhalten außer Kontrolle gerät, suchen Sie professionelle Hilfe. Viele Online-Casinos bieten auch Werkzeuge und Ressourcen an, um verantwortungsvolles Spielen zu fördern.

Fazit Plinko ist ein spannendes und unterhaltsames Spiel, das Spielern die Chance bietet, große Gewinne zu erzielen. Durch die Anwendung der richtigen Strategien und die Wahl der besten Spielversionen können Sie Ihre Erfolgschancen verbessern. Vergessen Sie nicht, verantwortungsvoll zu spielen und Ihre Finanzen im Auge zu behalten, während Sie die Aufregung und den Nervenkitzel von Plinko genießen.

Lightning Roulette: Electrifying the Classic Wheel with Video Game Spark

Lightning Roulette

Lightning Roulette has redefined the traditional roulette experience by infusing it with an electrifying twist that resonates with the dynamic energy of video games. This innovative game combines the classic roulette rules with high-paced, visually stunning elements, making every spin a thrilling adventure. It features a unique ‘lightning’ effect, where random numbers are struck with lightning to offer multiplied payouts, adding a layer of excitement unseen in traditional roulette games. The integration of advanced graphics and sound effects draws parallels with the immersive experiences offered by modern video games, creating a crossover appeal for gamers and casino enthusiasts alike. As a result, Lightning Roulette stands as a testament to the evolving landscape of gaming, where the lines between casino gaming and video gaming are increasingly blurred.

The Fusion of Casino and Video Gaming Dynamics

Lightning Roulette not only captivates with its spectacular visual and sound effects but also embodies the convergence of video gaming and casino gaming mechanics. The game’s RNG (Random Number Generator) mechanics, similar to those found in video games, ensure fairness and unpredictability in the selection of lightning numbers and their corresponding payouts. This element of randomness is a core principle shared with video games, offering players a sense of excitement and anticipation with each spin. Additionally, the game’s interface and user experience are designed with the finesse of a high-quality video game, featuring smooth animations and an intuitive layout that appeals to gamers of all backgrounds. By adopting these video game elements, Lightning Roulette offers a fresh perspective on traditional casino games, appealing to a broader audience seeking immersive and interactive experiences.

Amplifying Engagement with Multiplied Payouts

One of the most compelling features of Lightning Roulette is the possibility of significantly multiplied payouts. When the lightning strikes, it can increase payouts on straight bets up to 500 times the original stake, creating a high-stakes environment that is both exhilarating and rewarding. This feature not only adds an extra layer of excitement but also parallels the reward systems found in many video games, where players are often looking for that big win or rare item. The anticipation of a high multiplier brings a gamified feel to the experience, encouraging players to engage more deeply with the game in hopes of hitting a lightning number. This blend of casino thrill with the rewarding mechanisms of video games creates a unique gaming experience that keeps players coming back for more.

The Role of Advanced Technology in Lightning Roulette

The success of Lightning Roulette can be attributed to the advanced technology that powers its gameplay and visual effects. Utilizing cutting-edge streaming technology, the game delivers a seamless live casino experience, complete with a professional dealer and a high-definition video feed. The use of RNG technology for lightning numbers ensures that every game is fair and unpredictable, mirroring the complex algorithms used in video games to enhance the gaming experience. Furthermore, the incorporation of sophisticated graphics and sound effects creates an immersive environment that rivals that of contemporary video games. This technological prowess not only enhances the playability of Lightning Roulette but also sets a new standard for the integration of technology in casino games.

Lightning Roulette: A New Era for Gamers and Gamblers Alike

Lightning Roulette https://ezlightningroulette.com/ stands at the forefront of a new era in gaming, where the thrill of casino gambling and the engagement of video gaming intersect. This game offers a unique platform for players to enjoy the best of both worlds, combining the chance-based excitement of roulette with the electrifying features of video games. As the gaming industry continues to evolve, Lightning Roulette exemplifies how innovation can create hybrid experiences that appeal to a diverse audience. This game not only attracts traditional casino players but also opens up the world of gambling to video gamers, creating a new genre of entertainment that bridges the gap between these two realms. The future of gaming looks bright with Lightning Roulette leading the way, showcasing the potential for more crossover games that bring together the excitement of gambling and the engagement of video gaming.

In conclusion, Lightning Roulette is more than just a game; it’s a groundbreaking experience that merges the traditional with the modern, the casino with the video game world. Its ability to offer an electrifying and immersive gaming experience while maintaining the essence of the classic roulette game makes it a pioneering force in the industry. As technology continues to advance and the boundaries between different forms of gaming become increasingly blurred, Lightning Roulette stands as a shining example of what the future of gaming holds. It is a testament to the potential for innovation in the gaming industry, offering a glimpse into a future where games continue to evolve in exciting and unexpected ways.

Plinko Crypto: The Digital Twist on a Classic Game

Plinko Crypto

Plinko, a game beloved by many for its simplicity and suspenseful gameplay, has found a new life in the digital era through the integration of cryptocurrency. This modern version, known as Plinko Crypto, combines the traditional mechanics of dropping a ball down a peg-filled board with the innovative aspects of blockchain technology. Players now have the chance to wager using various cryptocurrencies, adding a layer of excitement and accessibility to this classic game. The fusion of Plinko with crypto payments not only modernizes the game but also introduces it to a wider audience, bridging the gap between traditional game enthusiasts and digital currency users. This blend has made Plinko Crypto a popular choice among players looking for a familiar yet fresh gaming experience.

The Mechanics of Plinko Crypto

Plinko Crypto https://casinoplinko.com/plinko-crypto/ operates on a straightforward principle: players drop a ball from the top of a pegged board, watching as it makes its way down to the bottom where prizes vary depending on where the ball lands. What sets it apart is the use of cryptocurrency for bets, allowing for transparent, secure, and quick transactions. This version of Plinko utilizes blockchain technology to ensure fairness and randomness in the game outcome, appealing to players concerned about the integrity of online gaming. The integration of crypto into Plinko has not only revolutionized the way bets are placed and winnings are collected but has also attracted a tech-savvy audience looking for innovative ways to use their digital currencies. As a result, Plinko Crypto has become a staple in online casinos that embrace blockchain technology, offering a unique and modern twist to the gaming community.

Bridging Generations: Plinko Crypto and Video Game Culture

Plinko Crypto’s appeal transcends generations, merging the nostalgic gameplay beloved by older audiences with the cutting-edge technology embraced by younger gamers. This cross-generational bridge has introduced traditional game fans to the world of digital currencies, while also attracting gamers interested in the cryptographic aspects of video games. The game’s simplicity makes it an easy entry point for those new to cryptocurrency, serving as both entertainment and a subtle educational tool on digital transactions. Furthermore, its presence in online gaming platforms has positioned Plinko Crypto alongside other video games, further solidifying its place in the gaming culture. This blending of old and new has created a unique niche within the gaming industry, appealing to a diverse audience with varying interests.

The Role of Cryptocurrency in Gaming

The introduction of cryptocurrency in gaming, exemplified by Plinko Crypto, has revolutionized how transactions are conducted within the gaming world. Cryptocurrency offers anonymity, reduced transaction fees, and faster processing times, making it an attractive option for gamers and developers alike. This digital currency system has opened new avenues for game development, enabling the creation of decentralized gaming ecosystems where players have more control and ownership of their in-game assets. Plinko Crypto stands at the forefront of this innovation, showcasing how blockchain technology can be seamlessly integrated into traditional games to enhance player experience. As cryptocurrencies continue to gain mainstream acceptance, their role in reshaping the gaming industry becomes increasingly significant, promising a future where digital currencies and video games are intricately linked.

The Future of Plinko Crypto in the Gaming World

As Plinko Crypto continues to gain popularity, its impact on the future of gaming and online betting is undeniable. The game’s success highlights the potential for further integration of blockchain technology into the gaming industry, paving the way for more transparent, fair, and engaging gaming experiences. Developers are inspired to explore new ways to incorporate cryptocurrency into traditional games, expanding the possibilities for innovation in game design and functionality. The continued growth of Plinko Crypto and similar games could lead to a new era of gaming where digital currencies play a central role, transforming not only how games are played but also how they are funded and developed. As the gaming world evolves, Plinko Crypto remains a testament to the enduring appeal of classic games, while also representing the cutting-edge of digital currency integration.

In conclusion, Plinko Crypto is more than just a modern take on a classic game; it’s a symbol of the evolving relationship between video gaming and cryptocurrency. This innovative game offers a bridge between past and future, appealing to a wide range of players and showcasing the potential of digital currencies in transforming the gaming experience. As we look forward to the future of gaming, Plinko Crypto stands as a beacon of innovation, demonstrating how traditional entertainment can be revitalized through technology, and how the gaming industry can adapt and thrive in the digital age.

Crazy Time: Il Gioco Che Rivoluziona il Mondo dei Videogiochi e dei Casinò Online

Crazy Time

Crazy Time rappresenta una pietra miliare nel settore dei giochi da casinò online, introducendo un format unico che fonde elementi tradizionali e innovativi. Sviluppato da Evolution Gaming, questo gioco ha ridefinito le aspettative degli utenti, combinando grafica vivace, meccaniche interattive e potenziali vincite esaltanti. La sua popolarità è esplosa tra gli appassionati di giochi da casinò e videogiochi, grazie alla sua capacità di offrire un’esperienza dinamica e coinvolgente. Crazy Time si distingue per la sua interfaccia intuitiva e la varietà di bonus, che mantengono i giocatori incollati allo schermo. La sua ascendente popolarità testimonia l’efficacia di combinare elementi di gioco classici con tecnologie all’avanguardia.

Tecnologia e Gameplay

La tecnologia dietro Crazy Time è una testimonianza dell’evoluzione dei giochi online. Utilizzando sofisticate tecniche di streaming e grafica 3D, il gioco offre una qualità visiva impressionante e un’esperienza utente fluida. I giocatori vengono trasportati in un mondo virtuale colorato, dove un grande ruota della fortuna decide il loro destino. Ogni sessione di gioco è guidata da un presentatore in carne ed ossa, che aggiunge un tocco personale e interattivo. Questo ibrido tra realtà e virtualità ricorda le dinamiche dei videogiochi moderni, dove la narrazione e l’interazione sono fondamentali.

Elementi di Gioco Innovativi

Crazy Time https://www.perininavi.it/crazy-time/ spicca per l’introduzione di elementi di gioco unici nel panorama dei casinò online. Offre quattro diversi tipi di bonus: Cash Hunt, Pachinko, Coin Flip e il gioco eponimo Crazy Time, ciascuno con meccaniche e premi distinti. Questa varietà mantiene alta l’attenzione dei giocatori, simile alla progressione nei livelli di un videogioco. Gli elementi interattivi, come la scelta dei giocatori che influisce direttamente sulle potenziali vincite, aumentano il coinvolgimento e la partecipazione attiva. Inoltre, la possibilità di vivere momenti di alta tensione con vincite significative aggiunge un ulteriore livello di eccitazione.

Integrazione con il Mondo dei Videogiochi

La struttura e l’estetica di Crazy Time attingono pesantemente dal mondo dei videogiochi, rendendolo particolarmente attraente per quella demografica. Gli aspetti visivi, dalla grafica vivace ai personaggi animati, fino agli effetti speciali, ricordano i titoli più popolari nei videogiochi. La natura interattiva del gioco e l’importanza delle scelte del giocatore riflettono le tendenze attuali nel design dei videogiochi, dove l’esperienza personalizzata è fondamentale. Inoltre, l’elemento competitivo e la possibilità di ottenere ricompense in tempo reale collegano Crazy Time alla crescente popolarità del gaming online e degli e-sports.

Conclusioni

Crazy Time è molto più di un semplice gioco da casinò; è un’esperienza che unisce il meglio dei due mondi: casinò e videogiochi. Con la sua tecnologia all’avanguardia, elementi di gioco innovativi e un forte legame con le dinamiche dei videogiochi, ha stabilito un nuovo standard nel settore. Questo gioco dimostra come la fusione tra diversi formati di intrattenimento possa creare esperienze uniche e memorabili per gli utenti. Con Crazy Time, l’industria del gioco online ha fatto un significativo passo avanti, promettendo ulteriori sviluppi entusiasmanti nel futuro dei giochi da casinò e dei videogiochi.

Plinko: Quando il Gioco d’Azzardo Incontra il Mondo dei Videogiochi

Plinko

Il gioco di Plinko si posiziona in maniera unica all’intersezione tra il gioco d’azzardo e l’universo dei videogiochi, offrendo un’esperienza che è tanto semplice quanto avvincente. Originariamente reso popolare dal game show “The Price Is Right”, Plinko ha saputo reinventarsi nell’era digitale, diventando una componente amata nei casinò online e nei videogiochi che incorporano elementi di fortuna e strategia. La sua semplicità, unita all’elemento visivamente appagante della pallina che rimbalza tra i chiodi, crea un mix irresistibile che attrae giocatori di ogni età e background.

La Storia di Plinko: Dalle Origini alla Rivoluzione Digitale

Plinko ha iniziato il suo viaggio come uno dei giochi più iconici nella storia dei game show televisivi, permettendo ai partecipanti di lasciar cadere delle palline su una tavola chiodata e di scommettere sul punto in cui la pallina avrebbe terminato il suo percorso. Con l’avvento delle tecnologie digitali, Plinko ha trovato una nuova vita nei videogiochi e nei casinò online, dove gli sviluppatori hanno potuto sperimentare con grafiche sempre più elaborate e meccaniche di gioco innovative. Questa evoluzione ha permesso a Plinko di guadagnare una posizione di rilievo nel cuore dei giocatori, diventando un simbolo di come i classici giochi possano essere trasformati per l’era digitale.

Plinko e il Fascino del Caso

Uno degli aspetti più intriganti di Plinko https://www.infinitoedizioni.it/plinko/ è la sua capacità di incarnare l’essenza del caso. Ogni volta che una pallina inizia il suo viaggio verso il basso, i giocatori sono sospesi in un momento di pura aspettativa, sperando che la fortuna sia dalla loro parte. Questa dinamica rende Plinko estremamente accattivante, poiché combina l’eccitazione del gioco d’azzardo con un elemento visivo che è quasi ipnotico. Inoltre, l’elemento casuale di Plinko risuona profondamente con la cultura dei videogiochi, dove il concetto di randomicità e la speranza di ottenere risultati favorevoli sono spesso al centro dell’esperienza di gioco.

L’Influenza di Plinko sui Videogiochi Moderni

L’impatto di Plinko sull’industria dei videogiochi è evidente in molti titoli moderni che incorporano elementi di casualità e meccaniche di gioco simili. Questi giochi spaziano dai casual games ai titoli più complessi, dove i giocatori possono sperimentare la tensione e l’eccitazione di lasciar cadere una pallina virtuale e aspettare il verdetto del caso. La semplicità e l’universalità del concetto di Plinko lo rendono facilmente adattabile a vari contesti ludici, consentendo agli sviluppatori di creare esperienze di gioco che sono sia familiari che innovative.

Plinko: Un Ponte tra Generazioni

La bellezza di Plinko sta nella sua capacità di unire le generazioni, offrendo un’esperienza di gioco che è allo stesso tempo nostalgica e all’avanguardia. Nonostante le sue origini televisive, Plinko ha saputo evolversi, diventando rilevante nell’era digitale e mantenendo il suo fascino intramontabile. Questo gioco rappresenta un punto di incontro tra i ricordi d’infanzia dei più anziani e l’entusiasmo dei più giovani per le nuove tecnologie, dimostrando che alcuni concetti di gioco hanno il potere di attraversare il tempo e di continuare a incantare le persone, indipendentemente dalla loro età o dal contesto culturale.

The Caltrops Top 50 games of 2010-2019: #10-1

Welcome! It was a long time going, but these are the ten best games of the decade, as decided by the Caltrops forum.

Here are links to the other entries in this web series:

Honorable Mentions: Part One
Entries #50 – 40
Entries #39 – 30
Entries #29 – 21
Entries #20 – 11


#10 – FLAPPY BIRD by dotGears (2013)
Original Game Unavailable

Another complete phenomenon, this game took over the world for a little bit in 2013. Dong Nguyen, totally his real name and the developer, took it off the app stores because it was apparently giving him anxiety, although he was reportedly making $50,000 a day with it. There are countless clones, as there were Tetris, which Flappy Bird most reminds me of. There’s an arcade game version that is completely licensed, however, and it has beautiful graphics. Or at least graphics maybe not completely cribbed from Super Mario Bros., haha?



#9 – VVVVVV by Terry Cavanaugh (2010)
Steam Link

Perfect graphics, perfect audio, perfect story – makes you care about the characters in the game within 20 seconds, which most games never do in several hours – and perfect gameplay. I had to go into the game to take a new screenshot because the ones I had taken in 2010 and uploaded to Steam are seemingly all gone, including the 12 pictures I took of the girl in the Playboy bunny suit for Dead Rising 2. Do I go to Gabe directly about that? I just don’t want the resolution to be all weird.

God, look at that screenshot. The player character saying, “I wonder why the ship teleported me here alone?” together with the frown on the PC’s face contains more drama and emotion in a single screenshot than most games contain ever. The VVVVVV characters were Baby Yoda but 10 years earlier. Writing in games is terrible, but it’s been terrible forever, to the point where something simple yet effective like this stands so far apart from its peers.



#8 – ELITE: DANGEROUS by Frontier Development (2014)
Steam Link

pinback says, ” I have put in more hours with this boring, empty game already than all of you put together, and now it’s officially released.

I think it’s wonderful. I am astonished by something every time I play, and usually more than once.

Tonight I was reminded about one of my most favorite things about it, and it’s very subtle, but it’s completely excellent. It is:

When you hyperdrive or whatever it is into a new system, you wind up by the star. The star is very bright, and washes out most of the other stars in the sky. What’s amazing is that the starfield background is consistent with the galaxy map — those are actual stars — but let’s move beyond that, because that’s old news.

What makes me giddy every time is that when you fly away from the star, towards one of the distant planets, and get out of the corona of the sun, the background noise in the starfield blacks out, and hundreds and hundreds of stars show up and shine brightly, like driving from the big city to the middle of nowhere.

If you wanted a space game because you like space, I mean… Christ. There will probably be nothing better than this in my lifetime. Well, there probably will be, but this is it for at least the next decade.

HOLY FUCKING SHIT you guys. It’s incredible.”



#7 – THE WITCHER 3: WILD HUNT by CD PROJEKT RED (2015)
Steam Link

Worm says, “It’s Witcher 2 with a more open world, kind of like Dragon Age Inquisition where there are a few open zones but they’re bigger. Maybe the size of a GTA city? I’m not sure. Combat is a lot of fun, very Arkham without being too braindead. Quests have a number of outcomes and generally involve hunting and killing something which is fun too. Generally I think it’s a solid improvement on 2 in every way and a game that really represents how open world games ought to feel. Story doesn’t get in the way, you’re rarely trapped in endless cut scenes, and it feels good to explore.”

That’s not all Worm said, but I wanted to settle you with the first quote first. Worm also said the following, during a discussion about Ciri being kind of a Mary Sue character: “Honestly I always get surprised when people have more hang ups than me. I’m reportedly the guy who wants to club women to death and eat their skin but I didn’t really have an issue playing as Ciri the God-McGuffin. She zwee fights and loves adventure. Also you get to see old lady tits at one point in her story.”

(I don’t think you want to eat their skin, my friend.)



#6 – PORTAL 2 by Valve (2011)
Steam Link

A genuinely funny game, I would like to think that the writing in Portal 2 is the minimum of what we should expect for computer games. My memory is that the original Portal had a bit of a slow burn for comedy. The entire game was sort of slow burn. This probably means that GlaDOS has ten killer lines in the first two boards because my memory is awful. I do recall that Portal 2 is strap-the-fuck-in funny from the start and kept at it throughout my play.



#5 – P.T. by 7780s Studio (2014)
Original Game Unavailable

(I’m letting go of the fact that 20% of the top ten games of the decade are completely unavailable in their original form. This is the only entertainment medium that pulls this shit and it’s so goddamn dumb and immature. And I get that the Flappy Bird guy was going insane, so fine, but this is purely an asshole move by Konami on this one.)

We all found out later that P.T. is an interactive demo for Resident Evil 7, a fine game in its own right. But there was a spooky ghost (the best kind) running around P.T. and the very simple gameplay decision to make exiting the house bring you right back into the house is the horror bit to end all the other horror bits in the game. It’s genuinely creepy, the art direction couldn’t have created a filthier, more disgusting house if they tried. When I played this I thought that something was going to come after me every time I leaned in to look at something (and they kind of do that a lot in the full Resident Evil 7 game). Admittedly, it’s short to where it never wears out its welcome and requiring the Playstation 4 microphone to solve it is a nice throwback to old console games that had that input device nobody knew or cared about, but were useful for like one game.



#4 – FALLOUT: NEW VEGAS by Obsidian Entertainment (2010)
Steam Link

It definitely got better as it was patched and became mostly stable. Not 100%. But a lot more playable than when it was released.

New Vegas is probably the first or second best Fallout game from a role-playing perspective, depending on how you feel about the original. It doesn’t put its best stuff in the first two hours, but beyond that things really get fun. Cass is one of the best companions in any of these games, but before I was able to get her to join me I spent 30 hours with Boone. I didn’t say ten words to him the entire time we were together. He did, after all, murder someone in the head that he believed sold his wife to slavery and then he skipped down, which is pretty bad ass now that I think about it. Well, except for the fact that he sniped his victim in the head from a distance and it was at night and the victim was an old woman and he did it from a fiberglass dinosaur. None of those things are bad ass. If it was any softer he would have killed her with a cement milkshake and then denied that anyone on earth had ever made a cement milkshake, especially him.

Oh, Boone.

I used to wonder if people would actually choose to align with the Caesars, as they seemed like cartoon authoritative bad guys, but what have we learned about game players in the last 10 years? You can’t get your dick sucked enough on Reddit if you’re a shitty moderator, of course hundreds of thousands of players probably played the last half of the game in the fetal position, soaked-through in their own piss, becoming total stans for Caesar. They do it every day when they post about games. Choosing any of the other factions – and I’m glossing over the fact that you can make decisions in New Vegas where you really can’t in Fallout 4 – is the right decision but I guess that’s why the game is so good, as there are interesting decisions to be made.

When the moon is out it’s tough to not think that this is a really gorgeous game, too.

And I wish that in-game someone said that the vocalist for the Big Iron on His Hip song died the day before New Vegas starts, as that could explain why the song is played literally every third track on that one station. It would be like the radio stations becoming Rush tribute ones when Neil Peart died.



#3 – DEUS EX: HUMAN REVOLUTION by Eidos
Steam Link

Because the game is so good I want to quote some people regarding the cut-scenes:

FABIO says, “Every…single…one of the cutscenes involving boss encounters is some contrived jRPG Squaresoft horseshit. First my super character lets a 400 lb. metal man sneak up and cold clock him while Boris and Natasha go for their elevator ride and I thought that was the low point. Then fast forward to a Chinese penthouse and it’s SO SOLLY, G.I. I DIDNT MEAN TO I JUST POOR WEAK WOMAN PREASE RET ME FONDLE YOU WHILE I SNEAK BEHIND AND ha sucker. At least the Barret fight left plenty of ammo lying around. I have no idea what you were supposed to do if you were out of ammo without cloak in the penthouse.”

Arbit says, in reply: “Christ, that was bad. Adam Jensen, a guy with 3 foot blades implanted in his arms, is going to let an obviously augmented woman get all touchy-feely with him? I expected him to get gutted and endure another surgery sequence, only this time Sarif chops off his penis and the stupid parts of his brain because really how fucking dumb can you get.”

The game taken as a whole is a worthy successor to the original Deus Ex and Adam Jensen voiced by Elias Toufexis is the best character / voice actor combo in video game history.



#2 – HOTLINE: MIAMI by Dennaton Games
Steam Link

Incomprehensible except when you can actually play, Hotline: Miami is an indie champion. Although the developer had made tons of games before Hotline, so it’s that thing where it only took 40 tries to become an overnight sensation. I’d describe the magic of Hotline: Miami as sort of the ultimate realization of an action figure game that we might have played as little kids, only this time there are all manner of weapons that blow things up nicely. Oh, and when I was playing with toys at age six, the stories I had explaining the violence made more sense. Hotline: Miami is on the right side of frustration versus a feeling of accomplishment. In making me love it over the first five levels and then pissing me off because it was trying to teach me new things about itself, the game sets itself up as an 80s NES throwback – if you’ve solved this game in any fashion with any letter grades in the system, you’ve done something in gaming worthy of respect.



#1 – ROCKET LEAGUE by Psyonix
Steam Link

I think this is the best game of the decade and I feel the posts in our forum also bear this out. The fun parts of this game can only be experienced as a video game, which I feel is important for the game of the decade. The graphics are crisp and colorful, offline/bot mode is just as much fun as multiplayer with real humans and you can play it forever and constantly progress at getting better at Rocket League.

Entropy Stew says, “Initial games are chaos and have shit ball movement, because you are matched with other people who are as bad as you are at the game. Get halfway decent, and you start getting matched with other halfway decent players. Then, the game opens up. A goal can easily be scored across the entire field if the ball is not contested properly, and if the net is not defended. The level of ball control is insane given that it’s just a physics simulation of colliding bodies, and due to level of agility your car has. Don’t even get me started on aerials (which I still suck at – finally scored an aerial goal in a game last week though).

This game isn’t soccer, and it sure as fuck isn’t a soccer video game. Those are ass. It’s some kind of hockey/soccer hybrid without rules, with jetpacks. It’s the action man’s soccer. It’s glorious.”

It is glorious. It was a good decade for games. I mean, hell, they’re all good, but I think the games at least in the top 10 will be played and/or remade forever. It is a tad depressing that what we believe are the two best games had no story (Rocket League) and an incomprehensible one (Hotline: Miami) but there’s plenty of story in the other ones.


There’s one last note. This project was made possible because for 10 years people in the Caltrops forum wrote about games and expressed their opinions and let the site be a sort of archival record on how games were perceived at the time. Caltrops needs your support for such a thing to happen again in ten years. Unlike every scam Kickstarter, by saying we need your help we don’t need money, just your takes. So please feel invited to post about the games you like, the games that you love, the games that frustrate you and all the other video game drama in-between. Join us, won’t you?


The Caltrops Top 50 Games of 2010-2019: #20-11

We’re counting down the 50 best games of the decade.

Previous entries:

Honorable Mentions: Part One
Entries #50 – 40
Entries #39 – 30
Entries #29 – 21

And now … 20 through 11!



#20 – YAKUZA 0 by Sega (2015)
Steam Link

Worm says, “Yakuza is essentially a game in the spirit of Shenmue but ends up being a lot like River City Ransom as well. The series has always been great and Yakuza 2 might be the best but it’s really hard to say. Essentially it’s a action RPG where you get into random street fights and also you do whatever fucking random shit the developers decided would be fine this includes but isn’t limited to darts, watching porno, karaoke, looking for sparkling shit on the ground, or fighting people. The game is just incredibly dense and really fun and that’s all there is to it. There’s also a pretty good crime drama baked into the space you make to play the main story between playing UFO catchers and fishing. The real tragedy of this series is that it’s a game that everyone should like but Sega has been convinced that it’s for Japanese people and does next to nothing to advertise or hype up the games, beside the first game which was billed as “Japan’s Grand Theft Auto” which is ridiculous since it’s a much better game. Yakuza is a fantastic game that does the kind of shit that every other RPG hybrid tries at and fucking fails and for some reason Sega has just decided that as few people as possible should play it. I don’t think there is a single action RPG that has come out in years that is better than them.”

I am looking forward to future Yakuza titles with more features, like being able to actually quit the game.



#19 – PERSONA 5 by Atlus (2016)
Link to Playstation 4 Store

Worm says, “I liked Persona 3 and Persona 4 but in the end I feel like this is the first game where the framing of the powers actually fits the slice of life style of the game, rather than saving the city or rescuing your friend from a murder plot you’re making the CEO of McDonalds confess to unfair labor practices so you trend more on twitter, and it just works really well.”

(Thanks to Ultra High Def Digest for the screenshot.)



#18 – SUPERHOT by Superhot Team (2016)
Steam Link

Okay, there’s two things people didn’t like about Superhot. It was very short if you just played the single player game through compared to the cost – 2 hours for $25 minutes. Which in computer games is low, but realistically, it was so much fun I had no problem with it. The last thing is that when you do complete the game, the developers ask all the player to meme up some insipid line, word for word, about how great it is. It was so desperate and awkward and off-putting.

None of that matters when you are playing the game. Time (mostly) stops when you are not moving in Superhot. This gives the game tactics not found in any other shooter. It takes full advantage of this premise and explores so many fun situations with it. In fact, the biggest thing I took away from Superhot after finishing it is that reality is disappointing because we can’t throw stuff at people in the real world and get what they are holding. (And shoot them with it.) (No don’t put that part in.)



#17 – DARK SOULS by FROM Software (2011)
Steam Link

They made three of them in the decade, so that skews the numbers a bit, but I think this was the most-referenced franchise. Certainly a good comparison for jokes when people fail at common tasks, like that one guy that couldn’t get past the Cuphead tutorial. But yeah, all the Dark Souls games were mentioned everywhere this decade in our forum and our readers and posters played it a lot. I think it suffers a bit from not getting glowing praise because from what I understand it makes people furious the first few minutes you encounter any new boss.



#16 – CRUSADER KINGS II by Paradox Interactive (2012)
Steam Link

Rey Mysterio Jr. says, “The fun part from CK2 comes from Dwarf Fortress-esque unintended consequences. Think of it like a game with infinite lives for people who can’t keep it in their pants. Every girl you fuck and knock up is another chance at glory.

In one game in southern France I was doing pretty well until my main guy croaked unexpectedly but was lousy in the sack and left me with an 8 year old princess to my name. A real spoiled shit. Well, she went hunting 5 years later and the woodsman shot her through the heart with an arrow so that my asshole brother who had inherited 1/3rd of his father’s kingdom could take over. I immediately switched to another relative and invaded him.”



#15 – RIMWORLD by Ludeon Studios
Steam Link

pinback says, “The biggest knock on Rimworld is that Ludeon Studios bills it, with a straight face, as a “story generator”. First of all, EVERY game is a story generator, and I have the time I saved the last human family for 63 goddamn waves to prove it. Second of all, shut up. Also, don’t call the various difficulty levels “storytellers”. People who play Rimworld on Twitch even say “okay, we’re beginning a new story” as they fire up a new game. Jesus, just writing this I want to pull it from this list. But you can’t. If it’s a story generator, the story is very much like: Firefly crashes on an alien planet, except all of the characters are completely insane. A virtually perfect survival/colony sim, it gets the future-Western vibe just right, and even if the alien planet seems just the tiniest bit too familiar, you’ll never tire of exploring the world and making it your home.

On one of my first playthroughs, my three insane people were busy setting up shop, when a visitor came to us, asking to join us. She was an extremely unpleasant, irritating lady, but we needed the help. Oh, also, she insisted on being nude at all times. The picture of my three original colonists continually bitching to each other about the obnoxious naked lady working in the next room is possibly the funniest thing I’ve ever seen in a video game. What a hilarious story– ah shit.”



#14 – PLAYER UNKNOWN’S BATTLEGROUNDS by PUBG Corporation (2017)
Steam Link

It’s the only Steam game I have that sometimes doesn’t work. The rest of them do. I recently played a “team” game with my nephew. He operated the Steam gamepad. I was at the keyboard controls and trackball in case I needed to show him something. He ejected last and by the time we got to the ground were were top 75. Many, many idiots – 25%, I guess – play PUBG. I don’t mean that they are bad at games, they are just idiots. Anyway, way out on the ass end of the map we were able to get some loot, but nothing with a scope, which is what has been used to kill me every time except for the time I got run over.

It was his bedtime before the game finished. I took over, got into a car, found a guy and was going to turn the tables and run this dude over. Only he shot me through the car. There is definitely an element of, “no matter what tactic you try you suck, no matter what tactic I try, I rock” to it. Surviving for me is at odds of getting valuable combat experience. And what truly matters is that I build shit all day long – software, good relationships, emotional barriers. I don’t need to build shit like we have to do in Fortnite, which makes PUBG superior in the eyes of Caltrops.



#13 – CUPHEAD by Studio MDHR Entertainment Inc. (2018)
Steam Link

Rafiki says, “I got through the first area (bosses + run and guns) in about an hour, game said I died 19 times, but it didn’t feel like it. The airplane level and the flower boss were the most difficult. The second area is kicking my ass. IT’S SO GOOD THOUGH. The genie level! The background! Little genie lamp shoes! I don’t know why that landed with me the way it did, but I loved it. And I love that they change up the bosses a little when you die so it doesn’t get stale and repetitive. I was a little disappointed when I realized a few months ago the game was mostly just boss fights instead of shooter levels with bosses at the end, but fuck it. Shadow of the Colossus was nothing but boss fights and it was great (side note: I am PUMPED for the HD remake). This game is great. Everything is great. I hope this game makes 100 million dollars.”



#12 – DOOM 2016 by id Software (2016)
Steam Link

pinback says, “If people were as nice to each other in real life as the demons are to you in DOOM 2016, the world would be a continuous, joyous celebration of life, and DOOM games in that world would feature bossfights with Aaron Hernandez and hungover Bojangles customers. DOOM 2016 features the “glory kill” mechanism, in which if you punch the demon’s brains straight out of his head, he gives you health! I was originally put off by what I felt was a “gimmick”, but once it becomes part of the flow of the game, you can’t live without it, and every time you do it you want to say “thanks!” Most games don’t care if you play them, they just want you to know how clever they are. DOOM 2016 desperately wants you to play it. Listen: Killing demons the normal way (shooting, exploding, etc.) does not give you anything, UNLESS you are low on something! Gettin’ a little low on health and bullets? BOOP! There ya go, buddy, have a few on the house! They only ever do that when you are low on stuff. They really, really want you to keep killing them.

Motherfuckers are rooting you on.

That’s why the Cacodemons always look like they’re smiling. They’re just happy to see you doing well, and having fun doing it.



#11 – THARSIS by Choice Provisions (2016)
Steam Link

Tharsis is a brilliant board game that offers a chilling look into what a large number of absolute dipshit morons that don’t understand anything can do to a game. PC Gamer had a horrible review where the author was too dumb to understand the game. Steam has zillions of brain dead idiots that literally just saw dice in the game (dice are depicted in the game) and shouted “YAHTZEE DURRRR RRR!” in their negative reviews and said it was all random numbers.

It isn’t all random numbers. And you know that because you are an intelligent person that comes to Caltrops.

Tharsis is a wonderful implementation of something that could be a crisis-management board game, but it optimized for computers. There are plenty of decisions that can be made at each turn and plenty of disasters that keep each subsequent game fresh.

pinback says, “If you can handle games that actually test you instead of patting you on the back every five minutes, you can’t go wrong.”

Worm says, “Really fun game actually. Reminiscent of Omega Virus to me. You basically play a board game version of stranded space ship where you’re constantly patching the hull to make it to your destination. It’s really great – being overwhelmed feels overwhelming and just hanging on feels like you’re just hanging on.”


The Caltrops Top 50 Games of 2010-2019: #29-21

We’re counting down the 50 greatest games of the decade, 2010-2019.

Previous entries:

Honorable Mentions: Part One
Entries #50 – 40
Entries #39 – 30

Below are #29 through #21.



#29 – POKEMON GO by Nintendo, 2016
Available on your phone in the app store.

This was a phenomenon. I attribute all the thinking a person does about a game to a game’s entire “rating” when trying to determine how good a game is. I hope that makes sense, I don’t know if it does, so I’ll try to explain. When I was a kid and we had maybe three computer games, I’d spend entire weeks thinking about how to get past certain puzzles in Zork. Not every moment of every week – in my middle school you had to also navigate your way around the future serial killers and other young failures, but those puzzles were on my mind. Similarly, you’re “playing” Pokemon Go from the moment you leave the house and go into the forest and throw balls at the Pokemons to when your parents have to pick you up, or until kids today finish cutting out the paper doll clothes for the guns they’re going to bring into school. Or whatever their days look like, not an anthropologist over here. I’m just a man that noticed that kids and adults alike were showing up late to school and work for this game and I’ve rated it accordingly.



#28- DRAGON’S DOGMA
Capcom

Mischief Maker says, “Shadow of the Colossus meets Dark Souls meets Devil May Cry meets Magic Tower. It’s one of those games that shot for the moon and came close enough to be amazingly unique. With a team of up to 3 AI-controlled “pawns” by your side, fight gigantic mythological monsters ranging from Chimeras to Cyclopses to the titular dragon by climbing all over them and stabbing them in the weak spot. People complain that the AI pawns are dumb, but there’s actually a game system where you “teach” the pawns how to fight enemy types by building up their knowledge bar, and can give it a boost by actually demonstrating the technique (like throwing an explosive barrel into a Hydra’s mouth). Once the bar gets high, they get pretty crafty in a fight. Protip: play as a hybrid class.”



#27 – SHADOWRUN: DRAGONFALL by Harebrained Schemes
Steam Link

Mischief Maker says, “Not only the best Shadowrun videogame of all time, but a serious contender for one of the best plot-heavy CRPGs of all time. It may not examine the human condition very deeply, but when the time comes to throw a moral decision at the player, it always throws a curve ball.”

FABIO says, “I’ve never given a harder “fuck you” to any NPC than Luca.

I have to audition to impress this Chinstrap McGee, who may or may not pay me at the end depending on how hard I make him stroke his soul patch? I did the first mission out of sheer curiosity then told him to get the fuck out of the neighborhood.”



#26 – FIVE NIGHTS AT FREDDY’S by Scott Cawthon
Steam Link

FullofKittens says, “There are four-ish animatronic dummys that are out to kill you.

Two of them (the bunny and the duckling) rove around the building, and will occasionally walk to your office to see if they can get in. If they can (the door is open), then they’ll walk in and kill you. (They technically can only kill you when you put the camera down, so if you have it down when they “walk in” then it seems like your door button is jammed, and then you’ll get killed after you check the camera again.) The only way to stop them is to keep their respective door closed, but of course you can’t leave the door closed because that… wastes power(?). When they walk up to check if you’re available, they’ll hang out in the camera blind spot for a few seconds. If you see them there (by hitting the light), lock the door until they get bored and wander away. They are the most common encounter.

There’s a fox dummy hiding behind the curtain in Pirate Cove. He is picky about how often you check on him with the camera: on some nights, he will come for you if you never check, on some nights it’s if you check too much, and on some nights it’s got to be just right. You can tell he’s starting to think about coming down because he will part the curtain and start looking at the camera. If you check Pirate Cove and he’s not there, he’s coming straight for you: you have several seconds to close the left door. If you look at the hallway between you and him, he starts sprinting towards you and you will probably die, you have like one second to close the door.

Then there’s Freddy, who allegedly adapts to your gameplay, can teleport in past locked doors, and really can only be stopped by keeping him at bay via a combination of watching him watching you from the hallway and keeping the right door closed. Freddy is also the dummy that gets you if you run out of power. He doesn’t really start moving until Night 3 or 4 though.”

It was a phenomenon. The creator made 4 sequels in a year and eventually made a game, “FNaF World” that was unfinished and broken and he had to pull it. Which is a shame, the jump scares and sense of dread was so real in the first one.



#25 – GRAND THEFT AUTO 5 by Rockstar North
Steam Link

There is an unwarranted organizational arrogance in regards to storytelling at Rockstar for the story mode to their Grand Theft Auto games, considering that at best they are a 10th-rate imposter of MAD Magazine and at worst they are a collection of insipid young nerdlings who clearly aspire to make terrible films and Scarface posters. Nobody has ever needed to hear what a GTA game has had to say; they are incapable of saying anything meaningful in single-player mode. It would be forgivable if we could bypass cut scenes but we usually (always?) can’t.

We like these games because we get to rampage in beautiful cities. I tried multiplayer for GTA5, though, and it was one of the most fun experiences I’ve ever had on-line.

Part of this is because my friends are funny, but with all the chaos in a typical GTA5 game you can’t help but sit back and laugh when your friends are enjoying it with you. We went on a couple missions and even just hanging out in one of the character houses, before the mission began, it was great. They have set up a system where it really is just you and your pals, we didn’t have to bother with the miserable screeches of typical on-line players. Our avatars looked ridiculous, I loved it. Multiplayer is setup to allow me, a zero-day, zero-level newb, hang with my more experienced (at GTA5) team mates. A wonderful decision, I was a bit worried that I’d have to “level up” first, but those in charge realized that just because someone is zero-level at GTA5, they juuuuuuuuuuust might have been playing games in general since Combat.

In fact, I can’t recall any of the single-player problems in multiplayer. The missions made sense, had good pacing and were interesting. At one point I was driving a car and a friend was able to set a waypoint for us, which was great as I hadn’t done that on the PS4 before. That was handy! The entire system seems streamlined to allow the four of us to simply HAVE FUN. We only played for a few hours, but it’s a goddamn triumph.

An excellent addition to what has been a franchise that really made you say, “It’s a great game, but” before this. There’s no buts now.

(Christmas GTA5 also gave us this delightfulness.)



#24 – DEAD RISING 2 by Capcom Vancouver
Steam Link

bombMexico says, “Zombies streaming through the doors, whats the first thing you grab? If you said duct tape, you get points for trying. The answer is swordfish.”

(Thanks to IGN for the screenshot.)



#23 – UNDERRAIL by Stygian Software
Steam Link

I knew it was a good game but I had no idea what could be beyond the first couple of hours. Then SsethTzeentach came out with this video. In no order, this is one of the greatest YouTube reviews I’ve ever seen, this instantly sold me on getting the DLC or expansion or whatever for UnderRail, it made me put another few hours into the game and it’s the greatest commercial anyone could ever make for a game. I think the culture of video reviewing is a natural step in game reviews because so many written-word game journalists hate games or the hobby or their readers. This video is bursting with JOY. A vicious joy, sure. A macabre joy… but joy.



#22 – COUNTERFEIT MONKEY by Emily Short
Interactive Fiction Database Link

There was a game once, Leather Goddesses of Phobos, that gave you a T-removing machine. When you use it you can remove the letter “T” from things – a rabbit becomes a rabbi, that sort of thing. Emily Short took that mechanic, introduced a full-alphabet letter remover and seamlessly integrated it into an 8 hour text adventure. There is so much more going on in the game than just a fun text adventure toy to play with, there is real depth to the player character relationship with themselves (sic) and an entirely different world and reality to explore. This game is from an artist at the height of her powers and probably the one I’d give to a veteran adventure game player looking to try a text game for the first time in years.



#21 – WASTELAND 2 by inXile Entertainment
Steam Link

A Kickstarter success story, they screwed up the balance at the beginning for Wasteland 2 and didn’t exactly correct it for the very first patch. It eventually became one of the best RPGs of all-time with the Director’s Cut. One of the best “moving little dudes around the screen” tactic games, Wasteland 2 implemented a game design choice to have the player pick one of two maps or boards to “save” at the beginning of the game, letting the other one rot. That’s a ballsy decision, making it so that some percentage of your game will never be experienced by players on their first playthrough, but what the hell, it was their backers’ money. A worthy sequel to 1986’s original for home computers, there are fun squad-based tactics, decent writing and in-game decisions with consequences.